MagicField guides

Mechanics

The set’s mechanics with worked examples, then every word on the cards.

Job select

When this Equipment enters, create a 1/1 colorless Hero creature token, then attach the Equipment to it.

How it works

  1. The Hero is not an artifact. Entry triggers see a 1/1 creature before it becomes equipped.
  2. Removing the Equipment after job select triggers still leaves the Hero; the Equipment cannot attach from its new zone.

On the card

Paladin's Arms
Paladin's Arms
Common · Artifact — Equipment · At the table

Paladin’s Arms supplies one artifact and one Hero, not two artifacts. Re-equipping later keeps the same token and does not create another.

Watch out

  • Moving the Equipment to another creature does not repeat job select.
Rules detail & sourcesWizards · FINAL FANTASY mechanics · Wizards · FINAL FANTASY release notes

Tiered

Choose exactly one mode as you cast the spell and add that mode’s extra cost to its mana cost.

How it works

  1. Extra payments change the mana spent, not the spell’s mana value.
  2. Apply cost increases and reductions to the total cost after choosing the mode.

On the card

Thunder Magic
Thunder Magic
Common · Instant · At the table

Thunder Magic’s middle mode normally costs four mana total. It can trigger Shantotto’s draw despite mana value one; enough cost reduction can prevent that draw.

Watch out

  • Shantotto checks actual mana spent on the triggering noncreature spell, not mana value or the amount spent to cast Shantotto.
Rules detail & sourcesWizards · FINAL FANTASY mechanics · Wizards · FINAL FANTASY release notes

Saga creatures

A Saga creature gets a lore counter as it enters and another at the start of your first main phase. Its chapters trigger as the relevant numbers are reached.

How it works

  1. The final chapter normally arrives before combat. Sacrifice the Saga after the last chapter ability has left the stack, if the normal conditions still apply.
  2. A Saga with no chapter abilities does not get the usual automatic lore counters or sacrifice itself for completing chapters.

On the card

Summon: Choco/Mog
Summon: Choco/Mog
Common · Enchantment Creature — Saga Bird Moogle · At the table

Plan around the summon’s last chapter before it leaves. Removing a lore counter changes future chapters; it does not immediately trigger an earlier chapter.

Watch out

  • A Saga creature is a creature spell. It does not trigger rewards that require casting a noncreature spell.
Rules detail & sourcesWizards · FINAL FANTASY mechanics · Wizards · FINAL FANTASY release notes

Transforming double-faced cards

Normally cast the front face and transform only when a printed instruction allows it. Transforming in place keeps the same permanent.

How it works

  1. Counters, effects and still-legal attachments remain when a permanent transforms in place. Its back face uses the front face’s mana value.
  2. An instruction to exile and return transformed creates a new permanent instead. Crystal Fragments returns as a new Summon: Alexander with its first lore counter and normally cannot attack that turn.

On the card

Watch out

  • Cecil dies from lethal combat damage before his damage trigger can transform him. Transforming is not a rescue from lethal damage.
Rules detail & sourcesWizards · FINAL FANTASY mechanics · Wizards · FINAL FANTASY release notes

Town Adventures

5 in Cards →

Cast the Adventure spell for its own cost, then exile the card as it resolves. Later play its land from exile using one of your normal land plays.

How it works

  1. You may play the land from your hand without taking its Adventure first.
  2. Away from the stack, a Town Adventure card has its land characteristics, not its Adventure spell’s characteristics.

On the card

Jidoor, Aristocratic Capital // Overture
Jidoor, Aristocratic Capital // Overture
Rare · Land — Town // Sorcery — Adventure · At the table

Land retrieval can find Jidoor in the graveyard; sorcery retrieval cannot find Overture there. Evaluate each Adventure’s own colored cost.

Watch out

  • The Adventure does not give an extra land play. A countered Adventure goes to the graveyard and gives no later play-from-exile permission.
Rules detail & sourcesWizards · FINAL FANTASY mechanics · Wizards · FINAL FANTASY release notes

These abilities trigger whenever a land enters under your control, whether played normally or put there by a spell.

How it works

  1. A returned land can be replayed if you still have a land play available.
  2. Count the mana and tempo lost when a spell asks you to return a land as a cost.

On the card

Chocobo Kick
Chocobo Kick
Common · Sorcery · At the table

Returning a land for Chocobo Kick can set up another landfall later. Do not trade away the mana needed for your next creature merely to chase an extra trigger.

Watch out

  • Chocobo Kick’s returned-land kicker stays paid if a target becomes illegal. Either illegal creature target prevents its damage; only both illegal targets stop the whole spell resolving.
Rules detail & sourcesWizards · FINAL FANTASY mechanics · Wizards · FINAL FANTASY release notes

Glossary

Every word on the cards and in the deck plans, defined once. Find a term, read its wording, then see it on a card.

137 terms · A–ZComprehensive Rules effective Sep 25 · checked Oct 29

Symbols

10,000 Needles

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

A

Ability

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Adventure

Card mechanic

You may cast the Adventure half instead of the permanent half. If the Adventure resolves, exile the card; you may later play its permanent half from there, paying the normal cost and following its timing.

Watch out: If the Adventure is countered or all its targets become illegal, it does not resolve and normally goes to the graveyard. You can also cast the permanent half directly.

Angelo Cannon

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Attack

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

B

Bad Breath

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Blizzaga

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Blizzara

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Blizzard

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Blow Up

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Blue Magic

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

C

Charge, quest, and time counters

Counter

These named counters track whatever the card’s abilities say. Their names alone do not give a universal bonus or penalty.

Watch out: For example, vanishing uses time counters as a countdown. Read the particular card before deciding what adding another counter will do.

Chef's Knife

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Commander ninjutsu

Keyword ability

Pay the ability’s cost and return an unblocked attacker to put this card from your hand or command zone onto the battlefield tapped and attacking. This is an ability, not casting a spell.

Counter a spell or ability

Keyword action

To counter a spell or ability is to remove it from the stack without its effects resolving. A countered spell normally goes to its owner’s graveyard.

Watch out: This use of “counter” is different from placing a marker such as a +1/+1 counter on a card.

Cura

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Curaga

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Cure

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Curve

Strategy

Enough useful low-cost plays to act before your expensive threats.

D

E

F

Final Heaven

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Fira

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Firaga

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Fire

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Fire Cross

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

G

Gae Bolg

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

GOOOOAAAALLL!

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

H

Hagneia

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Hideaway

Card mechanic

When this permanent enters, look at the stated number of library cards, exile one face down and put the others on the bottom randomly. Its separate ability says when you can play that card; hideaway alone grants no casting permission.

I

Immune

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Item

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

J

K

Keyword counters

Counter

A keyword counter grants its named ability, such as trample, to the object it is on.

Watch out: A trample counter is not a +1/+1 counter. The named ability and the creature’s size are separate.

L

M

Magic

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Meld

Keyword action

A specified matching pair of cards can be exiled and returned combined as one meld permanent. Follow the named cards and printed activation or trigger; unrelated double-faced cards cannot meld.

Meteor Strikes

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Murasame

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Mutsunokami

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

O

Overload

Card mechanic

Pay the overload alternative cost to replace the word target with each in the spell’s text. An overloaded spell does not target, so it can affect creatures with hexproof if its other conditions permit.

P

Particle Beam

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Proliferate

Keyword action

Choose any number of permanents or players that already have counters. Give each chosen one another counter of every kind it already has.

Watch out: You cannot add the first counter of a kind this way. If a chosen permanent has a harmful counter, that kind increases too.

Protection

Card mechanic

Protection from a quality prevents damage from sources of that quality and stops their targeting, blocking, enchanting and equipping. It does not stop untargeted destruction or sacrifice effects.

Prowess

Keyword ability

Whenever you cast a noncreature spell, this creature gets +1/+1 until the turn ends.

Watch out: Lands are not spells. The prowess trigger can resolve even if the spell that triggered it is countered.

R

Rat Tail

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Revolt

Ability word

This label marks abilities that check whether a permanent you controlled left the battlefield this turn. Read when the particular ability checks.

S

Sacrifice

Keyword action

Move a permanent you control from the battlefield to its owner’s graveyard.

Watch out: Sacrifice is not destruction: indestructible does not stop it. You cannot sacrifice a teammate’s permanent unless an effect specifically permits it.

Saga & lore counters

Card mechanic

A Saga normally enters with a lore counter and gains another as your first main phase begins. Reaching chapter numbers triggers those chapter abilities.

Watch out: The new lore counter is not added during upkeep. When its final chapter ability is no longer on the stack, you normally sacrifice the Saga.

Selfie Shot

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Signal

Strategy · Draft

Repeated useful late cards may suggest an open color; one card is weak evidence.

Somersault

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Starscourge

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Support

Strategy

The actual cards and mana that let a payoff work.

T

Take 59 Flights of Stairs

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

The Allagan Eye

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Thundaga

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Thundara

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Thunder

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Trample

Keyword ability

An attacking creature can assign excess combat damage to what it is attacking after assigning lethal damage to every blocker.

Watch out: It does not automatically send all damage past a small blocker. Trample on a blocking creature does not send damage to the attacking player.

Typecycling & landcycling

Keyword ability

From your hand, pay the listed cost and discard the card. Search your library for the named kind of card, reveal it, put it into your hand, then shuffle.

Watch out: Basic landcycling finds a basic land. Mountaincycling finds a Mountain card; Halflingcycling finds a Halfling card. This does not put the found card onto the battlefield.

V

W

Terms shared across sets: Learn glossary →