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Dion, Bahamut's Dominant // Bahamut, Warden of Light FIN 0016 · rare

Dion, Bahamut's Dominant · {3}{W} · Legendary Creature — Human Noble Knight · Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. · Power / toughness: 3/3

Dion, Bahamut's Dominant · {3}{W} · Legendary Creature — Human Noble Knight · Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. · Power / toughness: 3/3

Bahamut, Warden of Light · Legendary Enchantment Creature — Saga Dragon · (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying · Power / toughness: 5/5

Price
from $0.595 printings
Win rate
64.5% GIH 15,842 instances · Premier Draft
Jun 10–Jul 14, 2025 · 17Lands

Game-in-hand win rate, all deck colors. 10,212 wins in 15,842 card-in-hand instances.

15,594 distinct games · 5,756 distinct drafts · games recorded Jun 10–Jul 14, 2025.

17Lands file dated Jul 18, 2025 · 100-instance minimum · 17Lands public data ↗

Play

More

Bombs
Four mana supplies Dion and a Knight, both able to fly during your turn. The six-mana tap activation exiles and returns him as a new Saga, so it normally cannot attack that turn. Use the first chapters to improve the rest of your board; the last chapter destroys a permanent and returns Dion for another Knight.

Draft data

64.5%when drawn (GIH)

+8.7 pp vs 55.7% average · 15,842 instances

Premier Draft · Jun 10–Jul 14, 2025 · average from 769,659 games

#7 of 330 nonland cards by win rate · last seen around pick 1.4 on average (8,603 packs).

1 of 52 white cards · 1 of 15 white rare cards.

Taken at pick1.46,876 picks
Makes the deck90.1%6,876 picks with known usage
When played58.4%35,719.3 matchesBenched 56.2%
2,158.7 matches
When drawn64.5%15,842 instances

Pick and maindeck observations: Jun 10–Jul 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 64.3% · 6,602 instances
● Drawn later 64.6% · 9,240 instances

In hand 64.5% · 15,842 instances
Unseen in deck 54.5% · 20,984 instances
+10.0 percentage points when drawn

Compared with white cards

Win rate when drawn64.5%15,842 instances1 of 52
Opening hand64.3%6,602 instances1 of 51
Drawn later64.6%9,240 instances2 of 51
In the deck58.8%37,132 instances2 of 52
Without seeing it54.5%20,984 instances42 of 52
Improvement when drawn+10.0 pp15,842 instances / 20,984 instances1 of 52
When benched56.2%2,158.7 matches7 of 52
Makes the deck90.1%6,876 picks with known usage1 of 52
Pick (last seen)1.48,603 packs1 of 52
Taken at1.46,876 picks1 of 52

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Go Wide GW69.7%1,177 instancesSacrifice WB67.3%2,518 instancesEquipment Aggro RW66.8%2,132 instancesArtifacts WU63.5%2,556 instances

Each tick is this card’s all-decks rate (64.5% · 15,842 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

White Auracite14,493 games with both in the deckWhite Mage's Staff14,009 games with both in the deckPaladin's Arms12,832 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 98% of 330 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 10–Jul 14, 2025

Collect

5 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FIN 0016 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.59
FoilCollector Booster · Play Booster$0.96

Foil in a Collector Booster · Modeled · About 1 in 84 packs (1.19%) · 13.3% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 1,345 packs (0.07%) · 2.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 79 packs (1.26%) · 31.6% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterWildcard100%Wildcard
Play BoosterRare or mythic rare100%Rare or mythic rare
Play BoosterTraditional foil100%Traditional foil
Collector BoosterTraditional foil rare or mythic100%Traditional foil rare or mythic

Wizards · Collecting FINAL FANTASY ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Kevin Glint, FIN 16 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting FINAL FANTASY · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗