MagicField guides

Mechanics

The set’s mechanics with worked examples, then every word on the cards.

Craft

Pay the craft cost and exile this permanent plus the specified materials. It returns transformed under its owner’s control.

How it works

  1. Activate only during your main phase with an empty stack.
  2. Materials can come from the battlefield or your graveyard as the cost specifies. Exiling is part of the cost.

On the card

Watch out

  • A token can be exiled as a permanent, but then ceases to exist. Effects that inspect exiled cards cannot count that token.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Transforming cards

These cards normally enter front face up. Transform turns the same permanent to its other face unless an effect explicitly exiles and returns it.

How it works

  1. Use the front face’s characteristics while the card is outside the battlefield or stack.
  2. Transforming alone does not untap a permanent or remove its counters. Craft exiles and returns it, making a new permanent.

On the card

Clay-Fired Bricks // Cosmium Kiln
Clay-Fired Bricks // Cosmium Kiln
Uncommon · Artifact // Artifact · At the table

Find a Plains and gain life on the front. Craft later produces the Kiln, two Gnomes and a team-wide bonus.

Watch out

  • A back face that is a land does not use your land play. A transforming card normally keeps its front face’s mana value.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Descended this turn

You descended when a permanent card entered your graveyard from anywhere this turn.

How it works

  1. A creature, land, artifact, enchantment, planeswalker or battle card qualifies.
  2. The card need not stay in the graveyard for you to have descended.

On the card

Broodrage Mycoid
Broodrage Mycoid
Common · Creature — Fungus · At the table

A traded creature or a milled land can switch on the Mycoid’s end-step reward.

Watch out

  • Tokens are not cards. An instant or sorcery going to the graveyard does not make you descend.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Descend 4, descend 8 and fathomless descent

Descend 4 and 8 check the number of permanent cards currently in your graveyard. Fathomless descent scales with that number.

How it works

  1. Count permanent cards, not every card.
  2. Recount when the effect checks; crafting or returning cards can shrink the graveyard.

On the card

Akawalli, the Seething Tower
Akawalli, the Seething Tower
Uncommon · Legendary Creature — Fungus · At the table

Four permanent cards make Akawalli larger and give it trample. Eight add another bonus and restrict its blockers.

Watch out

  • Having descended on four turns is not the same as having four permanent cards in the graveyard now.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Discover

Discover N exiles cards from your library until you find a nonland card with mana value N or less. Cast it for free or put it in your hand.

How it works

  1. Put the other exiled cards on the bottom in a random order.
  2. If you cast, the spell you choose must also have mana value N or less. Pay any mandatory additional costs.

On the card

Geological Appraiser
Geological Appraiser
Uncommon · Creature — Human Artificer · At the table

Casting the Appraiser discovers 3. Keep the discovered card in hand if casting it now would waste an effect.

Watch out

  • Returning Appraiser from the graveyard does not trigger its cast-dependent discover ability. An X chosen for a free spell is normally zero.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Explore

Reveal the top card. A land goes to your hand; otherwise the exploring creature gets a +1/+1 counter and you may put the revealed card in your graveyard.

How it works

  1. For a nonland, choose whether to keep it on top or mill it.
  2. The card you reveal need not share a color with the creature.

On the card

Cenote Scout
Cenote Scout
Uncommon · Creature — Merfolk Scout · At the table

Scout either finds a land or becomes larger. Milling a permanent card also helps descend.

Watch out

  • Exploring a land does not normally put it onto the battlefield. Nicanzil supplies a separate triggered ability.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Map tokens

A Map is an artifact you can spend one mana to tap and sacrifice so a creature you control explores.

How it works

  1. Choose your creature as the target.
  2. Use the ability only at sorcery speed.

On the card

Waterwind Scout
Waterwind Scout
Common · Creature — Merfolk Scout · At the table

Scout leaves a Map behind. Keep it as an artifact for other rewards or cash it in when exploration matters more.

Watch out

  • Sacrificing a Map token does not make you descend. If the only target becomes illegal, the ability does not resolve.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Finality counters

If a permanent with a finality counter would go from the battlefield to a graveyard, exile it instead.

How it works

  1. The counter creates the replacement effect even if the permanent loses its abilities.
  2. It does not interfere with bouncing or exiling the permanent for another reason.

On the card

Intrepid Paleontologist
Intrepid Paleontologist
Rare · Creature — Human Druid · At the table

A Dinosaur returned through Paleontologist gets a finality counter, so its next would-be death normally exiles it.

Watch out

  • This is not a delayed sacrifice at end of turn. The creature can remain on the battlefield indefinitely.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Caves

Cave is a land subtype. Each Cave does only what its own text says; other cards can reward controlling or milling Caves.

How it works

  1. Read whether an effect counts Caves on the battlefield, in the graveyard, or both.
  2. Account for lands entering tapped when building your curve.

On the card

Bat Colony
Bat Colony
Uncommon · Enchantment · At the table

Caves can improve the Colony’s reward. Count its stated zones rather than treating every nonbasic land as a Cave.

Watch out

  • A Cave has no built-in mana ability merely because it is a Cave.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Restless lands

These dual lands enter tapped and can temporarily become creatures when you pay their activation cost.

How it works

  1. They remain lands while animated.
  2. A land you just played cannot attack as a creature unless it has haste.

On the card

Restless Anchorage
Restless Anchorage
Rare · Land · At the table

When Anchorage attacks as a Bird, it makes a Map. You still need mana available to animate it before attacking.

Watch out

  • A creature land can die to creature removal. Tapping it for mana may leave it unable to attack.
Rules detail & sourcesWizards · The Lost Caverns of Ixalan mechanics · Wizards · The Lost Caverns of Ixalan release notes

Glossary

Every word on the cards and in the deck plans, defined once. Find a term, read its wording, then see it on a card.

57 terms · A–ZComprehensive Rules effective Sep 25 · checked Oct 29

Symbols

A

Adventure

Card mechanic

You may cast the Adventure half instead of the permanent half. If the Adventure resolves, exile the card; you may later play its permanent half from there, paying the normal cost and following its timing.

Watch out: If the Adventure is countered or all its targets become illegal, it does not resolve and normally goes to the graveyard. You can also cast the permanent half directly.

B

C

Curve

Strategy

A mix of costs that lets you use your mana on early and late turns.

D

E

F

Fight

Keyword action

The two creatures each deal damage equal to their power to the other at the same time.

Watch out: This is not combat. First strike and double strike do not add damage steps; deathtouch and lifelink still affect damage.

Flashback

Keyword ability

You may cast this instant or sorcery from your graveyard by paying its flashback cost.

Watch out: Follow its normal timing. A spell cast with flashback is exiled when it leaves the stack, even if it is countered.

Forestcycling

Card mechanic

Pay the cycling cost and discard this card to find a Forest card, reveal it, put it in your hand and shuffle. This is an activated ability, not casting a creature.

H

I

Islandcycling

Card mechanic

Pay the cycling cost and discard this card to find an Island card, reveal it, put it in your hand and shuffle. This is an activated ability, not casting a creature.

L

Loyalty counters

Counter

A planeswalker’s loyalty is the number of loyalty counters on it. Its loyalty costs add or remove counters, and damage removes that much loyalty.

Watch out: A planeswalker with 0 loyalty goes to the graveyard. Adding more counters does not let you activate it a second time in the same turn.

M

P

Plainscycling

Card mechanic

Pay the cycling cost and discard this card to find a Plains card, reveal it, put it in your hand and shuffle. This is an activated ability, not casting a creature.

R

S

Signal

Strategy · Draft

Repeated useful cards arriving late may indicate an open color; one card is weak evidence.

Surveil

Keyword action

Look at the stated number of cards from the top of your library. Put any number into your graveyard and the rest back on top in your chosen order.

Watch out: Surveil does not draw a card. Unlike scry, unwanted cards go to the graveyard instead of the bottom.

Swampcycling

Card mechanic

Pay the cycling cost and discard this card to find a Swamp card, reveal it, put it in your hand and shuffle. This is an activated ability, not casting a creature.

Synergy

Strategy

Cards helping each other do a useful job.

T

V

W

Terms shared across sets: Learn glossary →