MagicField guides

Marvel Super Heroes

Arena Pick-Two Draft · Deck building · Cards & rules · Arena win rates (Pick-Two Draft, Jun 23–Jul 24, 2026)

Released June 26, 2026

The ten-second pick check

4 questions

Ask them in this order.

Can I play early?

Check your two- and three-mana plays before another expensive reward.

What enables this?

Name the card that makes the reward work. A second payoff does not supply the missing enabler.

What answers their threat?

Keep useful interaction. Check whether it hits creatures, planeswalkers or only a narrow target.

Can I use both picks?

Read costs, support and timing separately. Two cards that look like a pair can ask for different decks.

What job does this card do?

All 51 card notes →

Look past the power level. Name the job before deciding whether it belongs.

Trickster's Stratagem

Answers

Trickster's Stratagem

Removes a creature to its library and can connive your creature. The combination changes the board while improving your next draw.

8 answers →
Hero in Training

Enablers

Hero in Training

A creature that immediately replaces itself keeps your creature count high for Heroes and teamwork without emptying your hand.

12 enablers →
Murdock's Crusade

Answers

Murdock's Crusade

Two mana exiles a creature with toughness at least four; teamwork can also remove a qualifying enchantment. Check both targets before choosing both modes.

8 answers →

What matters in Marvel Super Heroes

All mechanics →

Make the second pick do a different job

In Pick-Two, a removal spell plus an early creature can complete more of your deck than two expensive threats. Check the two cards together against your curve.

Learn power-up and the set mechanics →

Budget for the entry-turn upgrade

Power-up rewards having enough mana when a creature enters. Decide whether playing it now or holding it for the discounted activation best fits the board.

The small bodies do real work

Tokens can attack, defend and pay teamwork. Count creatures before filling your deck with tricks, Equipment or Plans.

Commons with strong Pick-Two Draft results

Trickster's Stratagem: 62.2% GIH over 18,677 instances; Hero in Training: 62.0% GIH over 19,816 instances; Murdock's Crusade: 61.8% GIH over 15,711 instances. Games recorded 2026-06-23–2026-07-24. The all-dataset baseline is 56.8%. These are recorded Arena results, not a causal ranking or a promise for paper Draft.

Before your event & where to play

  • Draft with friends

    Paper, at homeAny time
    Event rules

    For Pick-Two Draft, use three Play Boosters per player and take two cards each pick. Ordinary Booster Draft takes one card per pick. Build at least 40 cards.

Before a paper event

Outside strategy notes cannot be consulted during sanctioned drafting, construction or games. Brief prewritten notes may be reviewed between games; public Oracle lookup follows separate rules. Ask your organizer about devices and note use.