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Travel the Overworld FIN 0082 · uncommon

Travel the Overworld · {5}{U}{U} · Sorcery · Affinity for Towns (This spell costs {1} less to cast for each Town you control.)
Draw four cards. · "My dad always wanted me to go out and travel the world. But it also feels like ... like the wind is calling me."
—Bartz Klauser

Travel the Overworld · {5}{U}{U} · Sorcery · Affinity for Towns (This spell costs {1} less to cast for each Town you control.) Draw four cards. · "My dad always wanted me to go out and travel the world. But it also feels like ... like the wind is calling me." —Bartz Klauser

Price
from $0.251 printing
Win rate
56.9% GIH 29,114 instances · Premier Draft
Jun 10–Jul 14, 2025 · 17Lands

Game-in-hand win rate, all deck colors. 16,571 wins in 29,114 card-in-hand instances.

27,338 distinct games · 9,996 distinct drafts · games recorded Jun 10–Jul 14, 2025.

17Lands file dated Jul 18, 2025 · 100-instance minimum · 17Lands public data ↗

Play

Each Town cuts one generic mana from the draw-four spell. That can make it efficient, but reducing the actual spend below four also turns off Shantotto-style four-mana rewards.

More

One-pick Draft
Each Town cuts one generic mana from the draw-four spell. That can make it efficient, but reducing the actual spend below four also turns off Shantotto-style four-mana rewards.
Sealed vs Draft
Each Town cuts one generic mana from the draw-four spell. That can make it efficient, but reducing the actual spend below four also turns off Shantotto-style four-mana rewards.

Draft data

56.9%when drawn (GIH)

+1.2 pp vs 55.7% average · 29,114 instances

Premier Draft · Jun 10–Jul 14, 2025 · average from 769,659 games

#132 of 330 nonland cards by win rate · last seen around pick 5.5 on average (93,833 packs).

23 of 49 blue cards · 9 of 19 blue uncommon cards.

Taken at pick7.020,265 picks
Makes the deck56.9%20,265 picks with known usage
When played54.2%62,611.2 matchesBenched 56.3%
43,795.8 matches
When drawn56.9%29,114 instances

Pick and maindeck observations: Jun 10–Jul 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 53.1% · 10,898 instances
● Drawn later 59.2% · 18,216 instances

In hand 56.9% · 29,114 instances
Unseen in deck 52.5% · 35,188 instances
+4.4 percentage points when drawn

Compared with blue cards

Win rate when drawn56.9%29,114 instances23 of 49
Opening hand53.1%10,898 instances28 of 48
Drawn later59.2%18,216 instances18 of 49
In the deck54.6%64,783 instances28 of 49
Without seeing it52.5%35,188 instances37 of 49
Improvement when drawn+4.4 pp29,114 instances / 35,188 instances11 of 49
When benched56.3%43,795.8 matches5 of 49
Makes the deck56.9%20,265 picks with known usage31 of 49
Pick (last seen)5.593,833 packs35 of 49
Taken at7.020,265 picks31 of 49

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Town Ramp UG61.1%1,095 instancesArtifacts WU56.4%961 instancesBig Noncreatures UR56.0%2,784 instancesControl UB54.5%1,452 instances

Each tick is this card’s all-decks rate (56.9% · 29,114 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Sleep Magic+5.4 pp11,496 games with both in the deck · 3,021 both drawnScorpion Sentinel+3.7 pp20,086 games with both in the deck · 5,662 both drawnQiqirn Merchant+3.4 pp17,403 games with both in the deck · 4,659 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 60% of 330 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 10–Jul 14, 2025

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FIN 0082 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.25
FoilCollector Booster · Play Booster$0.29

Foil in a Collector Booster · Modeled · About 1 in 36 packs (2.75%) · 28.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 301 packs (0.33%) · 9.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 31 packs (3.26%) · 63.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterUncommons100% per positionUncommons
Play BoosterWildcard100%Wildcard
Play BoosterTraditional foil100%Traditional foil
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons

Wizards · Collecting FINAL FANTASY ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Ben Wootten, FIN 82 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting FINAL FANTASY · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗