MagicField guides

Mechanics

The set’s mechanics with worked examples, then every word on the cards.

Power-up

Each power-up ability can be activated once. On the turn its permanent entered, reduce the activation cost by that permanent’s mana cost.

How it works

  1. The reduction applies even if the permanent entered without being cast.
  2. Counters help track the upgrade, but removing them does not restore the activation.

On the card

Aerial Doombot
Aerial Doombot
Common · Artifact Creature — Robot Villain · At the table

Aerial Doombot costs one blue mana; on its entry turn its power-up costs five generic mana.

Watch out

  • The discount expires after the entry turn; an activation that fails to resolve still used the ability.
Rules detail & sourcesWizards · Marvel Super Heroes mechanics · Wizards · Marvel Super Heroes release notes

Teamwork

As an optional additional casting cost, tap untapped creatures whose total power reaches the printed teamwork number.

How it works

  1. Creatures that just entered can help.
  2. A blocker tapped for teamwork remains a blocker.

On the card

Helicarrier Strike
Helicarrier Strike
Common · Instant · At the table

A two-power blocker can pay teamwork 2 after blocks, improving Helicarrier Strike without removing the blocker from combat.

Watch out

  • Teamwork enhances the spell; it does not replace its mana cost. Pay it only once.
Rules detail & sourcesWizards · Marvel Super Heroes mechanics · Wizards · Marvel Super Heroes release notes

Plan enchantments

Each Plan’s own text says how to gain counters and what completing the Plan does.

How it works

  1. Keep track of the exact event that advances this Plan.
  2. Completion can require sacrificing it before the final reward.

On the card

Construct a Cosmic Cube
Construct a Cosmic Cube
Rare · Enchantment — Plan · At the table

The Cube rewards second-card draws before its final counter; evaluate that recurring token production too.

Watch out

  • Plan is a subtype, not a shared countdown rule. Different Plans require different numbers and actions.
Rules detail & sourcesWizards · Marvel Super Heroes mechanics · Wizards · Marvel Super Heroes release notes

Connive

Draw, then discard; a discarded nonland gives the conniving creature a +1/+1 counter.

How it works

  1. Resolve the draw and discard together before anyone gets priority.
  2. The hand filtering still happens if the creature has left; it cannot receive the counter.

On the card

A.I.M. Scientists
A.I.M. Scientists
Common · Creature — Human Scientist Villain · At the table

Compare keeping your next land drop with making a larger attacker.

Watch out

  • Discarding a land improves your hand but does not add a counter.
Rules detail & sourcesWizards · Marvel Super Heroes mechanics · Wizards · Marvel Super Heroes release notes

Worthy

For Mjölnir’s equip ability, a creature must be legendary, red or white (or both), and not a Villain.

How it works

  1. The restriction applies to that equip ability.
  2. Other attachment effects can equip it to a different creature.

On the card

Mjölnir, Hammer of Thor
Mjölnir, Hammer of Thor
Mythic · Legendary Artifact — Equipment · At the table

Count actual legal equip targets before treating the hammer as a payoff.

Watch out

  • Becoming unworthy after attachment does not detach Mjölnir.
Rules detail & sourcesWizards · Marvel Super Heroes mechanics · Wizards · Marvel Super Heroes release notes

Harness and ∞

Harnessing an Infinity Stone enables the ability printed after its infinity symbol while it stays on the battlefield.

How it works

  1. Its mana ability is available before harnessing.
  2. Leaving and returning makes it a new, unharnessed permanent.

On the card

The Mind Stone
The Mind Stone
Mythic · Legendary Artifact — Infinity Stone · At the table

Choose an enter-effect permanent to reuse with The Mind Stone’s end-step trigger.

Watch out

  • Harnessing again does not grant another copy of the infinity ability.
Rules detail & sourcesWizards · Marvel Super Heroes mechanics · Wizards · Marvel Super Heroes release notes

Glossary

Every word on the cards and in the deck plans, defined once. Find a term, read its wording, then see it on a card.

103 terms · A–ZComprehensive Rules effective Sep 25 · checked Oct 29

Symbols

A

B

Brontosaurus

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

C

Convoke

Keyword ability

While paying for this spell, each untapped creature you tap can cover one generic mana, or one mana of that creature’s color.

Watch out: You may tap a creature you just played. A colorless creature can cover only generic mana.

Curve

Strategy

Enough useful low-cost plays to act before your expensive threats.

D

Density Control

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Designed Only for Killing

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Devour

Keyword ability

As this permanent enters, you may sacrifice creatures; it enters with the stated number of +1/+1 counters for each one. A devour variant may restrict which permanents can be sacrificed.

E

Extort

Keyword ability

Whenever you cast a spell, you may pay one white or black mana for each extort trigger. Each paid trigger makes each opponent lose 1 life and gains you the total life lost this way.

F

Flashback

Keyword ability

You may cast this instant or sorcery from your graveyard by paying its flashback cost.

Watch out: Follow its normal timing. A spell cast with flashback is exiled when it leaves the stack, even if it is countered.

Food

Token

A standard Food token is an artifact with an ability costing two mana, tapping it, and sacrificing it to gain 3 life.

Watch out: Food is also an artifact type. Turning a card into a Food follows that effect’s text; the type alone does not grant an ability.

G

H

I

K

L

M

Mental Organism

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

N

P

R

Rebound

Keyword ability

If cast from your hand, this spell exiles itself as it resolves. At your next upkeep you may cast it from exile without paying its mana cost. A countered spell does not rebound.

Regenerate

Keyword action

Create a shield for the next time this permanent would be destroyed this turn: instead tap it, remove its marked damage and remove it from combat. This cannot prevent sacrifice or death from zero toughness.

S

Signal

Strategy · Draft

Repeated useful late cards may suggest an open color; one card is weak evidence.

Solar Beam

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Street Justice

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Stun counters

Counter

If a permanent with a stun counter would untap, remove one stun counter instead and leave it tapped.

Watch out: The counter does not tap an untapped permanent by itself. Several stun counters can stop several separate untaps.

Support

Strategy

The actual cards and mana that let a payoff work.

T

Tap and untap

Keyword action

Tap means turn a permanent sideways; untap means return it upright. A tap symbol in a cost means you must tap that permanent to pay.

Watch out: Being tapped by another effect does not activate an ability or produce mana. Creatures normally cannot pay their own tap-symbol costs until you have controlled them since your turn began.

Technopathy

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Typecycling & landcycling

Keyword ability

From your hand, pay the listed cost and discard the card. Search your library for the named kind of card, reveal it, put it into your hand, then shuffle.

Watch out: Basic landcycling finds a basic land. Mountaincycling finds a Mountain card; Halflingcycling finds a Halfling card. This does not put the found card onto the battlefield.

Tyrannosaurus Rex

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

U

Unbreakable Skin

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

V

W

Wasp's Sting

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Terms shared across sets: Learn glossary →