
Enablers
Spyglass Siren
A one-mana flyer plus a Map supplies both an attacker and an artifact for craft, counters or exploration.
11 enablers →
One-pick Draft · Cards, plans & rules · Arena win rates (Premier Draft, Nov 9–Dec 25, 2023)
Released November 17, 2023
Ask them in this order.
Check colored mana and the turn when this card needs to matter.
An early creature or answer may matter more than another expensive payoff.
Count actual cards that enable the reward, not the ones you hope to open.
Keep a coherent deck and enough lands instead of every interesting card.
Look past the power level. Name the job before deciding whether it belongs.

Enablers
A one-mana flyer plus a Map supplies both an attacker and an artifact for craft, counters or exploration.
11 enablers →
Enablers
Trades with larger creatures and can mill permanent cards for descend before combat.
11 enablers →
Mana & fixing
Fixes any color and blocks flyers; keep two mana available when deathtouch matters.
1 mana & fixing →Maps, Gnomes and used artifacts can support craft, tapping and sacrifice. Spend each piece on the job your board needs most.
Learn craft and the set mechanics →Descend counts permanent cards. Tokens and cast instants do not build that count, while a milled land does.
Explore improves draws or creatures, but lands revealed normally go to hand. Play enough early creatures to make Maps useful.
Use three Draft Boosters per player; take one card per pick and build at least 40 cards.
Outside strategy notes cannot be consulted during sanctioned drafting, construction or games. Brief prewritten notes may be reviewed between games; public Oracle lookup follows separate rules. Ask your organizer about devices and note use.