MagicField guides

Mechanics

Confirmed mechanics and revealed card terms · early guidance, checked Oct 18, 2026.

Assimilate

2 in Cards →

Take control of the specified creature, or put the specified creature card onto the battlefield under your control. It gains a +1/+1 counter, becomes a Borg artifact creature and loses its other creature types.

How it works

  1. Follow the card's instructions to determine what can be assimilated.

On the card

Watch out

  • Assimilation changes creature types; count federation again afterward.
Rules detail & sourcesWizards · Collecting Star Trek: A First Look

Face a dilemma

8 in Cards →

A player faces a dilemma when they choose one or more modes for a spell or ability.

How it works

  1. Check which player the payoff names.

On the card

Watch out

  • Choosing a target alone is not choosing a mode.
Rules detail & sourcesWizards · Collecting Star Trek: A First Look

Federation

5 in Cards →

This ability word marks effects that count creature types among a player's non-Borg creatures.

How it works

  1. Read the individual card for its threshold and reward.

On the card

Watch out

  • Borg creatures do not contribute to this count.
Rules detail & sourcesWizards · Collecting Star Trek: A First Look

Spacecraft and station

13 in Cards →

Spacecraft are artifacts. Station lets you tap another untapped creature you control to add charge counters equal to that creature's power.

How it works

  1. Activate station in your main phase while the stack is empty.
  2. A creature that entered this turn can station a Spacecraft.
  3. When station resolves, add its charge counters. Read the thresholds: they can unlock abilities or make the Spacecraft a creature.

On the card

Watch out

  • Station is not crew. Charge counters remain on the Spacecraft; reaching a threshold does not spend them.
  • Check for printed power and toughness: a threshold that only grants an ability does not make the Spacecraft a creature.
Rules detail & sourcesWizards · Spacecraft and station rules · Wizards · Collecting Star Trek: A First Look

Glossary

Reviewed terms from the revealed cards. Read each card’s exact text for the latest wording.

Awaiting a reviewed explanation: , Discover, Double, Food, Heal, Strange new worlds, Sunburst. Read the revealed cards →

45 terms · A–ZComprehensive Rules effective Sep 25 · checked Oct 29

Symbols

A

Affinity

Keyword ability

Reduce the generic part of this spell’s cost by one for each permanent of the specified kind you control.

Watch out: It does not reduce the colored mana symbols. Check exactly what the card has affinity for.

C

D

Deathtouch

Keyword ability

Any positive amount of damage this source deals to a creature is enough to make that damage lethal.

Watch out: It works with a fight or other noncombat damage. Indestructible still prevents destruction.

Double strike

Keyword ability

This creature deals combat damage in the first-strike damage step and again in the normal damage step if it is still in combat.

Watch out: If its blocker dies in the first step, a blocked attacker does not hit the player in the second step unless an ability such as trample allows it.

E

Equip

Keyword ability

Pay the equip cost to attach this Equipment to a target creature you control. Normally, activate equip only in your main phase when the stack is empty.

Watch out: The Equipment usually stays on the battlefield when the creature leaves. Moving it to another creature normally costs another equip activation.

F

Fight

Keyword action

The two creatures each deal damage equal to their power to the other at the same time.

Watch out: This is not combat. First strike and double strike do not add damage steps; deathtouch and lifelink still affect damage.

Food

Token

A standard Food token is an artifact with an ability costing two mana, tapping it, and sacrificing it to gain 3 life.

Watch out: Food is also an artifact type. Turning a card into a Food follows that effect’s text; the type alone does not grant an ability.

H

I

K

L

M

Mill

Keyword action

Put the stated number of cards from the top of the named player’s library into that player’s graveyard.

Watch out: Milling is not drawing. An empty library makes you lose when you must draw from it, not merely when its last card is milled.

R

S

T

Tap and untap

Keyword action

Tap means turn a permanent sideways; untap means return it upright. A tap symbol in a cost means you must tap that permanent to pay.

Watch out: Being tapped by another effect does not activate an ability or produce mana. Creatures normally cannot pay their own tap-symbol costs until you have controlled them since your turn began.

Typecycling & landcycling

Keyword ability

From your hand, pay the listed cost and discard the card. Search your library for the named kind of card, reveal it, put it into your hand, then shuffle.

Watch out: Basic landcycling finds a basic land. Mountaincycling finds a Mountain card; Halflingcycling finds a Halfling card. This does not put the found card onto the battlefield.

V

W

Terms shared across sets: Learn glossary →