
Answers
White Auracite
Exiles a nonland permanent while adding a white mana source. The threat returns if Auracite leaves, so sacrificing it for value can undo your removal.
23 answers →
One-pick Draft · Cards, plans & rules · Arena win rates (Premier Draft, Jun 10–Jul 14, 2025)
Released June 13, 2025
Ask them in this order.
Equipment is a noncreature spell that can supply a Hero. Saga creatures are creature spells, so they do not trigger noncreature-cast rewards.
Count equip, flashback, transform or Adventure costs as well as the initial cast. A powerful Equipment can sit unused if moving it costs the whole turn.
Prefer job-select bodies, early creatures or land search when they complete the deck. A second narrow engine does not supply missing support.
A Saga can leave before combat and a returned land can delay your next spell. Check the actual sequence before treating that future turn as guaranteed.
Look past the power level. Name the job before deciding whether it belongs.

Answers
Exiles a nonland permanent while adding a white mana source. The threat returns if Auracite leaves, so sacrificing it for value can undo your removal.
23 answers →
Enablers
Draw two cards while adding a counter to a creature if you have a useful target. With no creature target it still draws; when you do target a creature, losing that target does not stop the still-legal player from drawing.
21 enablers →
Enablers
Find a land among the four milled cards while filling the graveyard. Taking a Town gains life, but the land goes to hand rather than directly onto the battlefield.
21 enablers →Job select makes Equipment useful in creature and noncreature plans, but its Hero is not an artifact. Count the Equipment once for artifact entries.
Learn job select and the set mechanics →Tiered spells offer several costs. The printed mana value stays the same, while Shantotto and The Emperor check what you actually spent on the triggering spell.
A Saga creature’s final chapter usually arrives before combat. Plan the next threat before that body disappears and keep normal transform separate from exile-and-return.
White Auracite: 59.8% GIH over 89,373 instances; Combat Tutorial: 59.4% GIH over 116,950 instances; Town Greeter: 59.3% GIH over 96,993 instances. Games recorded 2025-06-10–2025-07-14. The all-dataset baseline is 55.7%. These are recorded Arena results, not a causal ranking or a promise for paper Draft.
Use three Play Boosters per player for ordinary Booster Draft, take one card per pick, and build at least 40 cards. Sealed starts from six Play Boosters.
Outside strategy notes cannot be consulted during sanctioned drafting, construction or games. Brief prewritten notes may be reviewed between games; public Oracle lookup follows separate rules. Ask your organizer about devices and note use.