MagicField guides

Mechanics

The set’s mechanics with worked examples, then every word on the cards.

Web-slinging

Pay the alternative web-slinging cost and return a tapped creature you control to its owner’s hand.

How it works

  1. The returned creature is part of the cost.
  2. Normal timing still applies to the spell you cast.

On the card

Spider-Man, Web-Slinger
Spider-Man, Web-Slinger
Common · Legendary Creature — Spider Human Hero · At the table

Attack safely, then return a tapped creature in the second main phase and reuse its enter ability later.

Watch out

  • Web-slinging does not grant flash; most creatures must still wait for your main phase.
Rules detail & sourcesWizards · Marvel’s Spider-Man mechanics · Wizards · Marvel’s Spider-Man release notes

Mayhem

If you discarded this card this turn, you may cast it from the graveyard for its mayhem cost.

How it works

  1. You still need the correct timing and any additional costs.
  2. A land with mayhem also requires an available land play.

On the card

Electro's Bolt
Electro's Bolt
Common · Sorcery · At the table

Discard Electro’s Bolt during your own turn with enough red mana left to cast it afterward.

Watch out

  • Milling is not discarding, and permission expires when that turn ends.
Rules detail & sourcesWizards · Marvel’s Spider-Man mechanics · Wizards · Marvel’s Spider-Man release notes

Connive

Draw, then discard; a discarded nonland gives the conniving creature a +1/+1 counter.

How it works

  1. Resolve the draw and discard together before anyone gets priority.
  2. The hand filtering still happens if the creature has left; it cannot receive the counter.

On the card

Mechanical Mobster
Mechanical Mobster
Common · Artifact Creature — Human Robot Villain · At the table

Compare keeping your next land drop with making a larger attacker.

Watch out

  • Discarding a land improves your hand but does not add a counter.
Rules detail & sourcesWizards · Marvel’s Spider-Man mechanics · Wizards · Marvel’s Spider-Man release notes

Modified

A creature is modified if it has a counter, is equipped, or is enchanted by an Aura you control.

How it works

  1. Any kind of counter qualifies.
  2. An opponent’s Aura does not modify your creature for you.

On the card

Costume Closet
Costume Closet
Uncommon · Artifact · At the table

Add a counter before relying on a reward that checks for a modified creature.

Watch out

  • A temporary power boost without an Aura, Equipment or counter does not make a creature modified.
Rules detail & sourcesWizards · Marvel’s Spider-Man mechanics · Wizards · Marvel’s Spider-Man release notes

Harness and ∞

Harnessing The Soul Stone enables its infinity ability while it remains on the battlefield.

How it works

  1. Its mana ability works before harnessing.
  2. After it leaves and returns, it must be harnessed again.

On the card

The Soul Stone
The Soul Stone
Mythic · Legendary Artifact — Infinity Stone · At the table

Weigh the mana and exiled creature against repeated future reanimation.

Watch out

  • Harnessing another time does not create another upkeep trigger.
Rules detail & sourcesWizards · Marvel’s Spider-Man mechanics · Wizards · Marvel’s Spider-Man release notes

Glossary

Every word on the cards and in the deck plans, defined once. Find a term, read its wording, then see it on a card.

88 terms · A–ZComprehensive Rules effective Sep 25 · checked Oct 29

Symbols

A

B

Bring Down

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

C

Conceal

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Convoke

Keyword ability

While paying for this spell, each untapped creature you tap can cover one generic mana, or one mana of that creature’s color.

Watch out: You may tap a creature you just played. A colorless creature can cover only generic mana.

Curve

Strategy

Enough useful low-cost plays to act before your expensive threats.

D

Darkforce Inversion

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Date Night

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Destroy

Keyword action

Move a permanent from the battlefield to its owner’s graveyard because an effect or lethal damage destroys it.

Watch out: Indestructible stops destruction. Sacrificing, exiling, and reducing toughness to 0 are different ways for a creature to leave.

Do Homework

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Domain

Ability word

This label groups effects that count the basic land types among lands you control: Plains, Island, Swamp, Mountain, and Forest.

Watch out: Count types, not lands. A nonbasic land with a basic land type can count; a land with none of those types does not.

E

F

Fateful Bite

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Fight Crime

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Find New Host

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

From the Future

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

G

H

I

Investigative Journalism

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

K

L

Look Around

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

M

N

Nosh

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

P

Patrol Night

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Pavitr's Sevā

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

R

Regenerate

Keyword action

Create a shield for the next time this permanent would be destroyed this turn: instead tap it, remove its marked damage and remove it from combat. This cannot prevent sacrifice or death from zero toughness.

S

Scry

Keyword action

Look at the stated number of cards from the top of your library. Put any number on the bottom and the rest back on top, choosing their order.

Watch out: Scry does not draw a card. Cards you move to the bottom do not go to the graveyard.

Share

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Signal

Strategy · Draft

Repeated useful late cards may suggest an open color; one card is weak evidence.

Sonic Blast

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Support

Strategy

The actual cards and mana that let a payoff work.

T

U

Undying Vengeance

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Unreliable Visions

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

V

Vibro-Shock Gauntlets

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

W

Ward

Keyword ability

When an opponent’s spell or ability targets this permanent, ward triggers. That spell or ability is countered unless the opponent pays the ward cost.

Watch out: Ward is not hexproof: the opponent can target it and choose whether to pay. An effect that does not target does not trigger ward.

Web Support

Card mechanic

A flavor label with no independent rules meaning. Follow the ability text printed after this label; a different label does not change how that text works.

Terms shared across sets: Learn glossary →