MagicField guides

Mechanics

The set’s mechanics with worked examples, then every word on the cards.

Station

Tap another untapped creature to add charge counters equal to its power. Activate only during your main phase with an empty stack.

How it works

  1. A creature that just entered can station. Each activation taps one creature; activate again with another creature if needed.
  2. Use its power on resolution, or its last battlefield power if it left. Removing the tapped contributor does not erase the contribution.

On the card

Starfighter Pilot
Starfighter Pilot
Common · Creature — Human Pilot · At the table

Station with Starfighter Pilot to surveil while building the Frigate. Keep enough untapped creatures to survive the return attack.

Watch out

  • Station taps creatures, not arbitrary permanents. A power reduction before resolution can reduce the counters.
Rules detail & sourcesWizards · Edge of Eternities mechanics · Wizards · Edge of Eternities release notes

Spacecraft and Planets

Station thresholds add abilities while enough charge counters remain. Spacecraft become creatures only at a threshold that gives them power and toughness.

How it works

  1. Lower thresholds remain active after you reach a higher one. Planets do not become creatures just by being stationed.
  2. A Spacecraft that you controlled since the turn began can attack when it becomes a creature. A newly entered one normally cannot.

On the card

Lumen-Class Frigate
Lumen-Class Frigate
Rare · Artifact — Spacecraft · At the table

At twelve counters, Lumen-Class Frigate has flying and lifelink and still gives your other creatures +1/+1. Creature-only recursion cannot return its card.

Watch out

  • A Spacecraft is not a creature card in your hand or graveyard just because a power/toughness box is printed on it.
Rules detail & sourcesWizards · Edge of Eternities mechanics · Wizards · Edge of Eternities release notes

Warp

Cast from your hand for the warp cost. If the permanent survives until the next end step, exile it; its owner may cast that exiled card on a later turn.

How it works

  1. Normal casting timing applies. Warping does not grant haste.
  2. If the spell is countered, or the permanent dies before warp exiles it, warp grants no future casting permission.

On the card

Starbreach Whale
Starbreach Whale
Common · Creature — Whale · At the table

A warped Starbreach Whale surveils and can immediately help station. It normally cannot attack and will be gone before the opponent’s next combat.

Watch out

  • You cannot recast the warped card during the same turn it was exiled.
Rules detail & sourcesWizards · Edge of Eternities mechanics · Wizards · Edge of Eternities release notes

Void

Void abilities check whether a nonland permanent left either battlefield this turn or any spell was cast for its warp cost.

How it works

  1. A countered warped spell still satisfies void. A land leaving normally does not.
  2. For an end-step ability with an intervening if, qualify before the end step starts and again as it resolves.

On the card

Tragic Trajectory
Tragic Trajectory
Uncommon · Sorcery · At the table

Sacrifice a Lander before casting Tragic Trajectory for its larger reduction, or cast a warped spell first. Its casting already qualifies even if an opponent counters it.

Watch out

  • Do not rely on an otherwise unqualified warp-exile trigger to create an end-step trigger after the end step has already begun.
Rules detail & sourcesWizards · Edge of Eternities mechanics · Wizards · Edge of Eternities release notes

Lander

A Lander is an artifact token. Pay two mana, tap and sacrifice it to find a basic land and put it onto the battlefield tapped.

How it works

  1. Its artifact entry and departure can support different payoffs.
  2. The land enters after the ability resolves, enabling landfall even during an opponent’s turn.

On the card

Galactic Wayfarer
Galactic Wayfarer
Common · Creature — Human Scout · At the table

Wayfarer supplies a creature now and a later mana increase. Budget the two-mana activation rather than counting the token as a land already in play.

Watch out

  • Sacrificing a Lander to Embrace Oblivion does not also activate its own land-search ability.
Rules detail & sourcesWizards · Edge of Eternities mechanics · Wizards · Edge of Eternities release notes

These abilities trigger when a land enters under your control, including lands found by a Lander.

How it works

  1. A normal land play and a Lander activation can provide two separate land entries in one turn.
  2. Order land entries after the payoff when you can afford to.

On the card

Tannuk, Memorial Ensign
Tannuk, Memorial Ensign
Uncommon · Legendary Creature — Kavu Pilot · At the table

With Tannuk present, a land play followed by a Lander activation deals damage twice and draws a card on the second resolution.

Watch out

  • Creating a Lander is not itself landfall; the token is an artifact.
Rules detail & sourcesWizards · Edge of Eternities mechanics · Wizards · Edge of Eternities release notes

Glossary

Every word on the cards and in the deck plans, defined once. Find a term, read its wording, then see it on a card.

50 terms · A–ZComprehensive Rules effective Sep 25 · checked Oct 29

Symbols

A

C

Convoke

Keyword ability

While paying for this spell, each untapped creature you tap can cover one generic mana, or one mana of that creature’s color.

Watch out: You may tap a creature you just played. A colorless creature can cover only generic mana.

Counter a spell or ability

Keyword action

To counter a spell or ability is to remove it from the stack without its effects resolving. A countered spell normally goes to its owner’s graveyard.

Watch out: This use of “counter” is different from placing a marker such as a +1/+1 counter on a card.

Curve

Strategy

Enough useful low-cost plays to act before your expensive threats.

D

Devour

Keyword ability

As this permanent enters, you may sacrifice creatures; it enters with the stated number of +1/+1 counters for each one. A devour variant may restrict which permanents can be sacrificed.

Double

Card mechanic

Doubling counters adds as many of that kind as are already there. Doubling power gives a modifier based on the creature’s power when the effect resolves; it does not necessarily change base power or add counters.

Double strike

Keyword ability

This creature deals combat damage in the first-strike damage step and again in the normal damage step if it is still in combat.

Watch out: If its blocker dies in the first step, a blocked attacker does not hit the player in the second step unless an ability such as trample allows it.

E

Equip

Keyword ability

Pay the equip cost to attach this Equipment to a target creature you control. Normally, activate equip only in your main phase when the stack is empty.

Watch out: The Equipment usually stays on the battlefield when the creature leaves. Moving it to another creature normally costs another equip activation.

F

Fight

Keyword action

The two creatures each deal damage equal to their power to the other at the same time.

Watch out: This is not combat. First strike and double strike do not add damage steps; deathtouch and lifelink still affect damage.

Food

Token

A standard Food token is an artifact with an ability costing two mana, tapping it, and sacrificing it to gain 3 life.

Watch out: Food is also an artifact type. Turning a card into a Food follows that effect’s text; the type alone does not grant an ability.

H

Heal

Keyword action

Remove all damage marked on the indicated creature. Healing does not remove counters or return a creature that has already died.

I

K

Kicker

Keyword ability

As you cast the spell, you may pay its extra kicker cost. The card tells you what changes if you do.

Watch out: You decide and pay while casting. You do not get to add kicker after the spell has resolved.

L

M

Modular

Keyword ability

This permanent enters with the stated number of +1/+1 counters. When it goes from the battlefield to a graveyard, you may put a +1/+1 counter on a target artifact creature for each +1/+1 counter it had.

R

Regenerate

Keyword action

Create a shield for the next time this permanent would be destroyed this turn: instead tap it, remove its marked damage and remove it from combat. This cannot prevent sacrifice or death from zero toughness.

S

Signal

Strategy · Draft

Repeated useful late cards may suggest an open color; one card is weak evidence.

Stun counters

Counter

If a permanent with a stun counter would untap, remove one stun counter instead and leave it tapped.

Watch out: The counter does not tap an untapped permanent by itself. Several stun counters can stop several separate untaps.

Support

Strategy

The actual cards and mana that let a payoff work.

T

Tap and untap

Keyword action

Tap means turn a permanent sideways; untap means return it upright. A tap symbol in a cost means you must tap that permanent to pay.

Watch out: Being tapped by another effect does not activate an ability or produce mana. Creatures normally cannot pay their own tap-symbol costs until you have controlled them since your turn began.

V

W

Terms shared across sets: Learn glossary →