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Cloud of Darkness FIN 0217 · uncommon

Cloud of Darkness · {2}{B}{G}{G} · Legendary Creature — Avatar · Flying
Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. · Power / toughness: 3/3 · "We are the Cloud of Darkness! Bringer of wrath and destroyer of light!"

Cloud of Darkness · {2}{B}{G}{G} · Legendary Creature — Avatar · Flying Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. · Power / toughness: 3/3 · "We are the Cloud of Darkness! Bringer of wrath and destroyer of light!"

Price
from $0.152 printings
Win rate
60.5% GIH 39,086 instances · Premier Draft
Jun 10–Jul 14, 2025 · 17Lands

Game-in-hand win rate, all deck colors. 23,656 wins in 39,086 card-in-hand instances.

35,476 distinct games · 12,032 distinct drafts · games recorded Jun 10–Jul 14, 2025.

17Lands file dated Jul 18, 2025 · 100-instance minimum · 17Lands public data ↗

Play

Graveyard Value · Black–GreenGraveyard Value plan →

Entry reduces an opposing creature by the number of permanent cards in your graveyard. Mill and traded permanents improve the removal, but graveyard disruption before resolution can shrink the effect.

More

One-pick Draft
Entry reduces an opposing creature by the number of permanent cards in your graveyard. Mill and traded permanents improve the removal, but graveyard disruption before resolution can shrink the effect.
Sealed vs Draft
Entry reduces an opposing creature by the number of permanent cards in your graveyard. Mill and traded permanents improve the removal, but graveyard disruption before resolution can shrink the effect.

Draft data

60.5%when drawn (GIH)

+4.8 pp vs 55.7% average · 39,086 instances

Premier Draft · Jun 10–Jul 14, 2025 · average from 769,659 games

#29 of 330 nonland cards by win rate · last seen around pick 4.0 on average (68,474 packs).

7 of 56 multicolor cards · 1 of 21 multicolor uncommon cards.

Taken at pick4.520,228 picks
Makes the deck77.7%20,228 picks with known usage
When played57.2%89,337.8 matchesBenched 55.1%
19,991.2 matches
When drawn60.5%39,086 instances

Pick and maindeck observations: Jun 10–Jul 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 57.0% · 15,308 instances
● Drawn later 62.8% · 23,778 instances

In hand 60.5% · 39,086 instances
Unseen in deck 55.0% · 51,325 instances
+5.5 percentage points when drawn

Compared with multicolor cards

Win rate when drawn60.5%39,086 instances7 of 56
Opening hand57.0%15,308 instances24 of 54
Drawn later62.8%23,778 instances7 of 55
In the deck57.5%92,348 instances3 of 56
Without seeing it55.0%51,325 instances6 of 56
Improvement when drawn+5.5 pp39,086 instances / 51,325 instances20 of 56
When benched55.1%19,991.2 matches24 of 56
Makes the deck77.7%20,228 picks with known usage9 of 56
Pick (last seen)4.068,474 packs24 of 56
Taken at4.520,228 picks21 of 56

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Graveyard Value BG63.0%12,449 instances

Each tick is this card’s all-decks rate (60.5% · 39,086 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Town Greeter+6.7 pp46,721 games with both in the deck · 12,589 both drawnWorld Map+5.4 pp9,452 games with both in the deck · 2,082 both drawnShinra Reinforcements+2.5 pp30,413 games with both in the deck · 7,883 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 91% of 330 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 10–Jul 14, 2025

Collect

2 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FIN 0217 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.15
FoilCollector Booster · Play Booster$0.26

Foil in a Collector Booster · Modeled · About 1 in 36 packs (2.75%) · 28.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 301 packs (0.33%) · 9.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 31 packs (3.26%) · 63.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterUncommons100% per positionUncommons
Play BoosterWildcard100%Wildcard
Play BoosterTraditional foil100%Traditional foil
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons

Wizards · Collecting FINAL FANTASY ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Fariba Khamseh, FIN 217 · Scryfall ↗
More like this
Graveyard Value cards → · Regular printing printings →
Sources
Wizards · Collecting FINAL FANTASY · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗