MagicField guides
GW

Survival

Green–White (GW)

Build a creature board that can tap safely before the second main phase, collecting survival counters, cards and life without donating creatures to bad attacks.

Designed53.2% game win · 33,923 games · -1.3 vs 54.5% average · Premier Draft, Sep 24–Oct 28, 2024 · 17Lands ↗
Mode

How it wins

Build a creature board that can tap safely before the second main phase, collecting survival counters, cards and life without donating creatures to bad attacks.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Attach Baseball Bat to a survival creature to tap a blocker when it attacks, or cast Coordinated Clobbering before the second main phase to tap an untapped survivor while removing a threat.
Finish
Build a creature board that can tap safely before the second main phase, collecting survival counters, cards and life without donating creatures to bad attacks.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A two-drop gains flying once after beginning your second main phase tapped. Attack safely or use another tap effect before that phase; a vigilant attack by itself would not leave it tapped.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Attach Baseball Bat to a survival creature to tap a blocker when it attacks, or cast Coordinated Clobbering before the second main phase to tap an untapped survivor while removing a threat.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Build a creature board that can tap safely before the second main phase, collecting survival counters, cards and life without donating creatures to bad attacks.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Acrobatic Cheerleader or Glimmer Seeker.

Attach Baseball Bat to a survival creature to tap a blocker when it attacks, or cast Coordinated Clobbering before the second main phase to tap an untapped survivor while removing a threat.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Survival checks tapped status at the second main phase and again on resolution. After a tapped Cautious Survivor's trigger exists, destroying it uses last tapped status and does not stop its life gain.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Acrobatic Cheerleader and Glimmer Seeker are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Survival checks tapped status at the second main phase and again on resolution. After a tapped Cautious Survivor's trigger exists, destroying it uses last tapped status and does not stop its life gain.

Playing against this plan

Remove a survivor before the phase begins, or untap it in response while it remains on the battlefield. Merely killing a tapped survivor after its trigger exists can leave the reward intact.

Best commons & uncommons

17Lands ↗ · Sep 24–Oct 28, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

Dollmaker's Shop // Porcelain GalleryDollmaker's Shop // Porcelain Gallery 1W // 4WWRoom: statistics and whole-card assessments describe this card, not an individual door.Dollmaker's Shop: The white two-mana door creates one Toy when one or more of your non-Toy creatures attack a player. Multiple attackers in the same attack still give one token in a two-player game. Porcelain Gallery: The six-mana white door sets your creatures' base sizes to your creature count. Develop several bodies first, and remember losing creatures can shrink the entire team immediately.Ghostly DancersGhostly Dancers 3WWIts entry can recover an enchantment to hand or unlock a locked door, while later eerie events create 3/1 flying Spirits. Have useful enchantments or an unfinished Room ready; fully unlocking a Room with the entry ability can immediately trigger the Dancers' Spirit reward.Overlord of the MistmoorsOverlord of the Mistmoors 5WWThe four-mana impending mode immediately makes two flying Insects while leaving the Overlord a noncreature enchantment until its time counters are gone. Seven mana gives the 6/6 body immediately; choose the mode around your defense, then use later attacks for more flyers.Tyvar, the PummelerTyvar, the Pummeler 1GGKeep another untapped creature available to protect Tyvar: activating that ability taps both the helper and Tyvar, but does not remove Tyvar from combat. With several creatures, its five-mana team pump can finish a game; the greatest power is checked on resolution, and the bonus grants no trample.Valgavoth's OnslaughtValgavoth's Onslaught XXGThe double-X cost means five mana makes two manifested 4/4s, while seven makes three 5/5s. Choose the investment around the board and available mana; the counters stay if a creature is later turned face up, but none of these face-down creatures has inherent ward.Dissection ToolsDissection Tools 5Five mana manifests a body and attaches this Equipment, making that face-down creature a 4/4 with deathtouch and lifelink. Later equips cost a sacrificed creature and still use sorcery timing; use expendable bodies to move the Tools onto a flyer or other threat likely to connect.

17Lands Premier Draft ↗ · Sep 24–Oct 28, 2024 · 100-instance minimum

Cards for this pair

By jobA card can fill more than one job.
10 cards →
17 cards →
19 cards →
7 cards →
7 cards →
6 cards →
GoldUncommons and rares in both colors
All 169 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Attach Baseball Bat to a survival creature to tap a blocker when it attacks, or cast Coordinated Clobbering before the second main phase to tap an untapped survivor while removing a threat.
  2. Survival checks tapped status at the second main phase and again on resolution. After a tapped Cautious Survivor's trigger exists, destroying it uses last tapped status and does not stop its life gain.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →