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GW

Kithkin

Green–White (GW)

Build several Kithkin bodies, keep cards flowing, and turn temporary boosts or a team pump into a wide attack.

Designed57.6% game win · 46,722 games · +2.6 vs 55.0% average · Premier Draft, Jan 20–Mar 5, 2026 · 17Lands ↗
Mode

How it wins

Build several Kithkin bodies, keep cards flowing, and turn temporary boosts or a team pump into a wide attack.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Festival supplies two Kithkin triggers for Lieutenant. Council later costs less with a Kithkin and replaces itself while adding another attacker.
Finish
Build several Kithkin bodies, keep cards flowing, and turn temporary boosts or a team pump into a wide attack.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A cheap Kithkin also provides a late team pump. Add bodies early and save the activation for a profitable wide attack.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Festival supplies two Kithkin triggers for Lieutenant. Council later costs less with a Kithkin and replaces itself while adding another attacker.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Build several Kithkin bodies, keep cards flowing, and turn temporary boosts or a team pump into a wide attack.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Timid Shieldbearer or Clachan Festival.

Festival supplies two Kithkin triggers for Lieutenant. Council later costs less with a Kithkin and replaces itself while adding another attacker.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Temporary Lieutenant boosts vanish at end of turn. Make the creatures before combat if those boosts are meant to push damage.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Timid Shieldbearer or Clachan Festival is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Temporary Lieutenant boosts vanish at end of turn. Make the creatures before combat if those boosts are meant to push damage.

Playing against this plan

Trade early and keep sweepers in mind. Removing Lieutenant before the next token maker limits the explosive attack.

Best commons & uncommons

17Lands ↗ · Jan 20–Mar 5, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Jan 20–Mar 5, 2026 · 100-instance minimum

Cards for this pair

All 206 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Festival supplies two Kithkin triggers for Lieutenant. Council later costs less with a Kithkin and replaces itself while adding another attacker.
  2. Temporary Lieutenant boosts vanish at end of turn. Make the creatures before combat if those boosts are meant to push damage.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →