MagicField guides
WU

Eerie Tempo

White–Blue (WU)

Develop cheap eerie rewards, then cast enchantment creatures and efficient Rooms that add bodies, counters and tempo while keeping attacks moving.

Designed57.4% game win · 116,974 games · +2.9 vs 54.5% average · Premier Draft, Sep 24–Oct 28, 2024 · 17Lands ↗
Mode

How it wins

Develop cheap eerie rewards, then cast enchantment creatures and efficient Rooms that add bodies, counters and tempo while keeping attacks moving.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Play Gremlin Tamer or Optimistic Scavenger before casting Grand Entryway. The Room enters as an enchantment, then its unlock trigger creates a separate Glimmer enchantment creature for another eerie event.
Finish
Develop cheap eerie rewards, then cast enchantment creatures and efficient Rooms that add bodies, counters and tempo while keeping attacks moving.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    The vigilant enchantment creature contributes an eerie entry and surveils when it attacks. Use safe attacks to prepare draws and delirium without leaving your early blocker tapped.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Play Gremlin Tamer or Optimistic Scavenger before casting Grand Entryway. The Room enters as an enchantment, then its unlock trigger creates a separate Glimmer enchantment creature for another eerie event.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Develop cheap eerie rewards, then cast enchantment creatures and efficient Rooms that add bodies, counters and tempo while keeping attacks moving.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Fear of Surveillance or Optimistic Scavenger.

Play Gremlin Tamer or Optimistic Scavenger before casting Grand Entryway. The Room enters as an enchantment, then its unlock trigger creates a separate Glimmer enchantment creature for another eerie event.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Eerie rewards enchantment entry and fully unlocking a Room, not every partial unlock. Inquisitive Glimmer removes generic costs only, so retain the colored mana for each door.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Fear of Surveillance and Optimistic Scavenger are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Eerie rewards enchantment entry and fully unlocking a Room, not every partial unlock. Inquisitive Glimmer removes generic costs only, so retain the colored mana for each door.

Playing against this plan

Remove the eerie engine before another enchantment enters when possible. Bounce or exile can buy tempo, but returning an opposing enchantment to hand may let them trigger entry rewards again.

Best commons & uncommons

17Lands ↗ · Sep 24–Oct 28, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

Dollmaker's Shop // Porcelain GalleryDollmaker's Shop // Porcelain Gallery 1W // 4WWRoom: statistics and whole-card assessments describe this card, not an individual door.Dollmaker's Shop: The white two-mana door creates one Toy when one or more of your non-Toy creatures attack a player. Multiple attackers in the same attack still give one token in a two-player game. Porcelain Gallery: The six-mana white door sets your creatures' base sizes to your creature count. Develop several bodies first, and remember losing creatures can shrink the entire team immediately.Ghostly DancersGhostly Dancers 3WWIts entry can recover an enchantment to hand or unlock a locked door, while later eerie events create 3/1 flying Spirits. Have useful enchantments or an unfinished Room ready; fully unlocking a Room with the entry ability can immediately trigger the Dancers' Spirit reward.Overlord of the MistmoorsOverlord of the Mistmoors 5WWThe four-mana impending mode immediately makes two flying Insects while leaving the Overlord a noncreature enchantment until its time counters are gone. Seven mana gives the 6/6 body immediately; choose the mode around your defense, then use later attacks for more flyers.Overlord of the FloodpitsOverlord of the Floodpits 3UUImpending costs three and immediately draws two then discards one, but supplies no blocker while time counters remain. Paying five instead supplies the flying 5/3 now; choose between early selection and an immediate body, preserving enough defense for the delayed mode.Dissection ToolsDissection Tools 5Five mana manifests a body and attaches this Equipment, making that face-down creature a 4/4 with deathtouch and lifelink. Later equips cost a sacrificed creature and still use sorcery timing; use expendable bodies to move the Tools onto a flyer or other threat likely to connect.

17Lands Premier Draft ↗ · Sep 24–Oct 28, 2024 · 100-instance minimum

Cards for this pair

All 166 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Play Gremlin Tamer or Optimistic Scavenger before casting Grand Entryway. The Room enters as an enchantment, then its unlock trigger creates a separate Glimmer enchantment creature for another eerie event.
  2. Eerie rewards enchantment entry and fully unlocking a Room, not every partial unlock. Inquisitive Glimmer removes generic costs only, so retain the colored mana for each door.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →