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Optimistic Scavenger DSK 0021 · uncommon

Optimistic Scavenger · {W} · Creature — Human Scout · Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. · Power / toughness: 1/1 · "A void rod? Perfect! Now I'll be able to get the glitch reader working again."

Optimistic Scavenger · {W} · Creature — Human Scout · Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. · Power / toughness: 1/1 · "A void rod? Perfect! Now I'll be able to get the glitch reader working again."

Price
from $0.252 printings
Win rate
60.7% GIH 52,767 instances · Premier Draft
Sep 24–Oct 28, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 32,017 wins in 52,767 card-in-hand instances.

49,118 distinct games · 16,627 distinct drafts · games recorded Sep 24–Oct 28, 2024.

17Lands file dated Oct 29, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Every enchantment entry or fully unlocked Room gives a counter to a creature. Play the Scavenger before cheap enchantments when safe, and remember a partial unlock alone is not an eerie event.

More

One-pick Draft
Every enchantment entry or fully unlocked Room gives a counter to a creature. Play the Scavenger before cheap enchantments when safe, and remember a partial unlock alone is not an eerie event.
Sealed vs Draft
Every enchantment entry or fully unlocked Room gives a counter to a creature. Play the Scavenger before cheap enchantments when safe, and remember a partial unlock alone is not an eerie event.

Draft data

60.7%when drawn (GIH)

+6.2 pp vs 54.5% average · 52,767 instances

Premier Draft · Sep 24–Oct 28, 2024 · average from 1,011,949 games

#20 of 261 nonland cards by win rate · last seen around pick 2.6 on average (60,025 packs).

7 of 43 white cards · 2 of 15 white uncommon cards.

Taken at pick2.823,837 picks
Makes the deck81.6%23,837 picks with known usage
When played57.3%108,651.5 matchesBenched 55.0%
17,257.5 matches
When drawn60.7%52,767 instances

Pick and maindeck observations: Sep 24–Oct 28, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 64.8% · 22,618 instances
● Drawn later 57.6% · 30,149 instances

In hand 60.7% · 52,767 instances
Unseen in deck 54.6% · 74,027 instances
+6.1 percentage points when drawn

Compared with white cards

Win rate when drawn60.7%52,767 instances7 of 43
Opening hand64.8%22,618 instances2 of 42
Drawn later57.6%30,149 instances17 of 43
In the deck57.1%126,892 instances3 of 43
Without seeing it54.6%74,027 instances13 of 43
Improvement when drawn+6.1 pp52,767 instances / 74,027 instances7 of 43
When benched55.0%17,257.5 matches10 of 43
Makes the deck81.6%23,837 picks with known usage16 of 43
Pick (last seen)2.660,025 packs12 of 43
Taken at2.823,837 picks12 of 43

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Eerie Tempo WU64.3%22,650 instancesAggro RW60.8%11,013 instancesReanimator WB57.7%3,424 instancesSurvival GW56.1%2,320 instances

Each tick is this card’s all-decks rate (60.7% · 52,767 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Grand Entryway // Elegant Rotunda+4.9 pp58,329 games with both in the deck · 13,622 both drawnEnduring Innocence+6.3 pp11,155 games with both in the deck · 2,246 both drawnMeat Locker // Drowned Diner+2.7 pp30,800 games with both in the deck · 7,357 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 93% of 261 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Sep 24–Oct 28, 2024

Collect

2 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

DSK 0021 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.25
FoilCollector Booster · collector-sample · Play Booster$0.36

Foil in a Collector Booster · Modeled · About 1 in 27 packs (3.70%) · 36.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a collector-sample · Modeled · About 1 in 133 packs (0.75%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons
Collector Booster Sample PackFoil uncommon100%Foil uncommon

Wizards · Collecting Duskmourn: House of Horror ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Brian Valeza, DSK 21 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Duskmourn: House of Horror release notes · Oct 19, 2026
Wizards · Collecting Duskmourn: House of Horror · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗