MagicField guides
GW

Green–White

Choose endure bodies or counters to fit the board, then use repeatable growth and counter-enabled value. Add black Abzan cards only with dependable fixing.

58.4% game win · 555 games · +3.4 vs 55.0% average · Premier Draft, Apr 8–May 14, 2025 · 17Lands ↗
Mode

How it wins

Choose endure bodies or counters to fit the board, then use repeatable growth and counter-enabled value. Add black Abzan cards only with dependable fixing.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Give Kin-Guard a counter when its larger body is useful, then Envoy can draw on entry. If you need more bodies instead, choose a Spirit and find counters elsewhere.
Finish
Choose endure bodies or counters to fit the board, then use repeatable growth and counter-enabled value. Add black Abzan cards only with dependable fixing.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Choose a larger early blocker or two bodies. If the creature is removed before endure resolves, the Spirit option still works.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Give Kin-Guard a counter when its larger body is useful, then Envoy can draw on entry. If you need more bodies instead, choose a Spirit and find counters elsewhere.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Choose endure bodies or counters to fit the board, then use repeatable growth and counter-enabled value. Add black Abzan cards only with dependable fixing.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Fortress Kin-Guard or Trade Route Envoy.

Give Kin-Guard a counter when its larger body is useful, then Envoy can draw on entry. If you need more bodies instead, choose a Spirit and find counters elsewhere.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Endure forces a choice between size and the token. Do not count both outcomes from one trigger, and do not weaken early plays to chase a third color.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Fortress Kin-Guard or Trade Route Envoy is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Endure forces a choice between size and the token. Do not count both outcomes from one trigger, and do not weaken early plays to chase a third color.

Playing against this plan

Remove a key counter recipient before Envoy resolves if it is their only qualifying creature. A removed endure creature can still leave a Spirit, so plan that extra body.

Best commons & uncommons

17Lands ↗ · Apr 8–May 14, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Apr 8–May 14, 2025 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Give Kin-Guard a counter when its larger body is useful, then Envoy can draw on entry. If you need more bodies instead, choose a Spirit and find counters elsewhere.
  2. Endure forces a choice between size and the token. Do not count both outcomes from one trigger, and do not weaken early plays to chase a third color.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →