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BG

Delirium Grind

Black–Green (BG)

Develop blockers while filling diverse graveyard types, then combine cheaper removal and recursion to outlast the opponent and finish with a larger or wider board.

Designed55.0% game win · 45,872 games · +0.5 vs 54.5% average · Premier Draft, Sep 24–Oct 28, 2024 · 17Lands ↗
Mode

How it wins

Develop blockers while filling diverse graveyard types, then combine cheaper removal and recursion to outlast the opponent and finish with a larger or wider board.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Use Broodspinner or Wary Watchdog to surveil, then cast Under the Skin to manifest dread and recover a useful permanent, including the card just milled. Maintain four types for Drag to the Roots.
Finish
Develop blockers while filling diverse graveyard types, then combine cheaper removal and recursion to outlast the opponent and finish with a larger or wider board.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Surveil on entry and death prepares draws and the graveyard while a three-power body trades. Look for missing card types rather than milling every useful spell merely to chase delirium.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Use Broodspinner or Wary Watchdog to surveil, then cast Under the Skin to manifest dread and recover a useful permanent, including the card just milled. Maintain four types for Drag to the Roots.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Develop blockers while filling diverse graveyard types, then combine cheaper removal and recursion to outlast the opponent and finish with a larger or wider board.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Wary Watchdog or Spineseeker Centipede.

Use Broodspinner or Wary Watchdog to surveil, then cast Under the Skin to manifest dread and recover a useful permanent, including the card just milled. Maintain four types for Drag to the Roots.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Returning the only card of a type can turn delirium off. Count the remaining graveyard types before recursion, and do not expect Say Its Name's three-copy bonus without all three actual copies.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Wary Watchdog and Spineseeker Centipede are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Returning the only card of a type can turn delirium off. Count the remaining graveyard types before recursion, and do not expect Say Its Name's three-copy bonus without all three actual copies.

Playing against this plan

Exile scarce graveyard types and key recursion targets. Keep pressure on the board so spending turns to recover cards does not give the opponent unlimited time to reuse them.

Best commons & uncommons

17Lands ↗ · Sep 24–Oct 28, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

Unholy Annex // Ritual ChamberUnholy Annex // Ritual Chamber 2B // 3BBRoom: statistics and whole-card assessments describe this card, not an individual door.Unholy Annex: The three-mana black door draws at your end step, then drains if you control a Demon or costs you life otherwise. Track your life total and access to a Demon rather than assuming the draw is free. Ritual Chamber: The five-mana black door makes a 6/6 flying Demon when unlocked. It can be cast first for a substantial threat, or later to switch Unholy Annex's life loss into a drain.Tyvar, the PummelerTyvar, the Pummeler 1GGKeep another untapped creature available to protect Tyvar: activating that ability taps both the helper and Tyvar, but does not remove Tyvar from combat. With several creatures, its five-mana team pump can finish a game; the greatest power is checked on resolution, and the bonus grants no trample.Valgavoth's OnslaughtValgavoth's Onslaught XXGThe double-X cost means five mana makes two manifested 4/4s, while seven makes three 5/5s. Choose the investment around the board and available mana; the counters stay if a creature is later turned face up, but none of these face-down creatures has inherent ward.The SwarmweaverThe Swarmweaver 2BGFour mana creates a ground body and two flying Insects. Delirium then gives your Insects and Spiders a continuous bonus and deathtouch, including those tokens; preserve four graveyard types and remember removing the Swarmweaver removes that bonus.Dissection ToolsDissection Tools 5Five mana manifests a body and attaches this Equipment, making that face-down creature a 4/4 with deathtouch and lifelink. Later equips cost a sacrificed creature and still use sorcery timing; use expendable bodies to move the Tools onto a flyer or other threat likely to connect.

17Lands Premier Draft ↗ · Sep 24–Oct 28, 2024 · 100-instance minimum

Cards for this pair

GoldUncommons and rares in both colors
All 197 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Use Broodspinner or Wary Watchdog to surveil, then cast Under the Skin to manifest dread and recover a useful permanent, including the card just milled. Maintain four types for Drag to the Roots.
  2. Returning the only card of a type can turn delirium off. Count the remaining graveyard types before recursion, and do not expect Say Its Name's three-copy bonus without all three actual copies.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →