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GW

Malamet Tactics

Green–White (GW)

Grow creatures beyond their base power and attack to convert those improvements into cards.

Designed55.7% game win · 29,723 games · +0.4 vs 55.3% average · Premier Draft, Nov 9–Dec 25, 2023 · 17Lands ↗
Mode

How it wins

Grow creatures beyond their base power and attack to convert those improvements into cards.

Early
Develop mana and an early creature or answer.
Middle
A boosted attacker that connects can trigger Kutzil; trample helps it get damage past a small blocker.
Finish
Grow creatures beyond their base power and attack to convert those improvements into cards.

What it needs

Commit when useful cards in both colors keep arriving and the support for this plan is present.

Four checks while you draft

  1. 1
    A playable curve

    Can this deck affect the board before its payoff arrives?

    Keep early creatures and interaction while assembling the specific support below.

  2. 2
    Support the plan

    Do I have enough cards that make this interaction happen?

    A boosted attacker that connects can trigger Kutzil; trample helps it get damage past a small blocker.

  3. 3
    Answers and a finish

    Can I break a board stall without drawing one particular rare?

    Grow creatures beyond their base power and attack to convert those improvements into cards.

Choose the missing job before another reward that needs it.

What to take next

You have the payoff but too few ways to activate it.

Look for Staggering Size.

A boosted attacker that connects can trigger Kutzil; trample helps it get damage past a small blocker.

Your synergy is already working but you keep falling behind.

Take an early play or answer before another expensive reward.

Kutzil draws once for each combat-damage event, not once for every qualifying creature that connects at the same time.

The support is missing

Favor castable creatures and interaction if narrow support does not arrive.

Signals to watch
  • Repeated access to Miner's Guidewing, Cenote Scout, Staggering Size is better evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Check the support

Kutzil draws once for each combat-damage event, not once for every qualifying creature that connects at the same time.

Best commons & uncommons

17Lands ↗ · Nov 9–Dec 25, 2023 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 9–Dec 25, 2023 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Put the pieces together

  1. A boosted attacker that connects can trigger Kutzil; trample helps it get damage past a small blocker.
  2. Kutzil draws once for each combat-damage event, not once for every qualifying creature that connects at the same time.

Adapt the plan to your format

One-pickSealed
Three Draft Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table.Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildLearn deck building →