MagicField guides
WB

Reanimator

White–Black (WB)

Trade and interact early while placing a valuable creature in the graveyard, then use reanimation and entry effects to recover a stronger board than the opponent can race.

Designed52.6% game win · 41,816 games · -1.9 vs 54.5% average · Premier Draft, Sep 24–Oct 28, 2024 · 17Lands ↗
Mode

How it wins

Trade and interact early while placing a valuable creature in the graveyard, then use reanimation and entry effects to recover a stronger board than the opponent can race.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Use Splitskin Doll's discard when another small creature is absent, or Possessed Goat's activation, to place Shroudstomper in the graveyard. Reanimate only after securing enough time for the entry value to matter.
Finish
Trade and interact early while placing a valuable creature in the graveyard, then use reanimation and entry effects to recover a stronger board than the opponent can race.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Three mana and a discard turn this small creature into a larger Demon once. Discard a reanimation target or excess land when useful, while remembering the activation itself does not draw a replacement card.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Use Splitskin Doll's discard when another small creature is absent, or Possessed Goat's activation, to place Shroudstomper in the graveyard. Reanimate only after securing enough time for the entry value to matter.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Trade and interact early while placing a valuable creature in the graveyard, then use reanimation and entry effects to recover a stronger board than the opponent can race.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Possessed Goat or Splitskin Doll.

Use Splitskin Doll's discard when another small creature is absent, or Possessed Goat's activation, to place Shroudstomper in the graveyard. Reanimate only after securing enough time for the entry value to matter.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

A hand of reanimation and expensive targets still needs defense and a way to discard. Rite of the Moth adds a finality counter, so a creature that would die is exiled rather than returned to the graveyard.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Possessed Goat and Splitskin Doll are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

A hand of reanimation and expensive targets still needs defense and a way to discard. Rite of the Moth adds a finality counter, so a creature that would die is exiled rather than returned to the graveyard.

Playing against this plan

Exile the chosen graveyard target in response to reanimation, or pressure the setup before it stabilizes. An illegal sole target also stops Emerge from the Cocoon's life gain.

Best commons & uncommons

17Lands ↗ · Sep 24–Oct 28, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

Dollmaker's Shop // Porcelain GalleryDollmaker's Shop // Porcelain Gallery 1W // 4WWRoom: statistics and whole-card assessments describe this card, not an individual door.Dollmaker's Shop: The white two-mana door creates one Toy when one or more of your non-Toy creatures attack a player. Multiple attackers in the same attack still give one token in a two-player game. Porcelain Gallery: The six-mana white door sets your creatures' base sizes to your creature count. Develop several bodies first, and remember losing creatures can shrink the entire team immediately.Ghostly DancersGhostly Dancers 3WWIts entry can recover an enchantment to hand or unlock a locked door, while later eerie events create 3/1 flying Spirits. Have useful enchantments or an unfinished Room ready; fully unlocking a Room with the entry ability can immediately trigger the Dancers' Spirit reward.Overlord of the MistmoorsOverlord of the Mistmoors 5WWThe four-mana impending mode immediately makes two flying Insects while leaving the Overlord a noncreature enchantment until its time counters are gone. Seven mana gives the 6/6 body immediately; choose the mode around your defense, then use later attacks for more flyers.Unholy Annex // Ritual ChamberUnholy Annex // Ritual Chamber 2B // 3BBRoom: statistics and whole-card assessments describe this card, not an individual door.Unholy Annex: The three-mana black door draws at your end step, then drains if you control a Demon or costs you life otherwise. Track your life total and access to a Demon rather than assuming the draw is free. Ritual Chamber: The five-mana black door makes a 6/6 flying Demon when unlocked. It can be cast first for a substantial threat, or later to switch Unholy Annex's life loss into a drain.Dissection ToolsDissection Tools 5Five mana manifests a body and attaches this Equipment, making that face-down creature a 4/4 with deathtouch and lifelink. Later equips cost a sacrificed creature and still use sorcery timing; use expendable bodies to move the Tools onto a flyer or other threat likely to connect.

17Lands Premier Draft ↗ · Sep 24–Oct 28, 2024 · 100-instance minimum

Cards for this pair

By jobA card can fill more than one job.
9 cards →
10 cards →
20 cards →
8 cards →
1 cards →
5 cards →
All 191 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Use Splitskin Doll's discard when another small creature is absent, or Possessed Goat's activation, to place Shroudstomper in the graveyard. Reanimate only after securing enough time for the entry value to matter.
  2. A hand of reanimation and expensive targets still needs defense and a way to discard. Rite of the Moth adds a finality counter, so a creature that would die is exiled rather than returned to the graveyard.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →