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GW

Go Wide

Green–White (GW)

Create multiple bodies and make broad attacks with Saga chapter boosts, creature-entry bonuses and efficient protection.

Designed57.0% game win · 25,144 games · +1.3 vs 55.7% average · Premier Draft, Jun 10–Jul 14, 2025 · 17Lands ↗
Mode

How it wins

Create multiple bodies and make broad attacks with Saga chapter boosts, creature-entry bonuses and efficient protection.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Add several Heroes with Aerith Rescue Mission before a Scout attack. With Garnet attacking, removing a Saga’s lore counter can extend future chapters while growing Garnet.
Finish
Create multiple bodies and make broad attacks with Saga chapter boosts, creature-entry bonuses and efficient protection.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Each chapter boosts your other creatures for the turn. A wide board uses that boost best, and the final chapter normally arrives before combat before the Saga is sacrificed.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Add several Heroes with Aerith Rescue Mission before a Scout attack. With Garnet attacking, removing a Saga’s lore counter can extend future chapters while growing Garnet.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Create multiple bodies and make broad attacks with Saga chapter boosts, creature-entry bonuses and efficient protection.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Summon: Choco/Mog or Loporrit Scout.

Add several Heroes with Aerith Rescue Mission before a Scout attack. With Garnet attacking, removing a Saga’s lore counter can extend future chapters while growing Garnet.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Removing lore counters does not immediately trigger chapters. A Saga already at its final chapter can be sacrificed before combat, so plan Garnet’s attack a turn earlier.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Summon: Choco/Mog or Loporrit Scout is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Removing lore counters does not immediately trigger chapters. A Saga already at its final chapter can be sacrificed before combat, so plan Garnet’s attack a turn earlier.

Playing against this plan

Remove a key wide-board payoff before combat. Keep creature counts below three when that weakens You’re Not Alone, and avoid spending all interaction on disposable Heroes.

Best commons & uncommons

17Lands ↗ · Jun 10–Jul 14, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Jun 10–Jul 14, 2025 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Add several Heroes with Aerith Rescue Mission before a Scout attack. With Garnet attacking, removing a Saga’s lore counter can extend future chapters while growing Garnet.
  2. Removing lore counters does not immediately trigger chapters. A Saga already at its final chapter can be sacrificed before combat, so plan Garnet’s attack a turn earlier.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →