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GW

Web-Slinging

Green–White (GW)

Attack with useful early creatures, return them for web-slinging, and replay enter effects while counters and temporary flying improve combat.

DesignedAllied, then enemy order · no 17Lands data yet
Mode

How it wins

Attack with useful early creatures, return them for web-slinging, and replay enter effects while counters and temporary flying improve combat.

Early
Develop an early creature and the colored mana your hand needs.
Middle
After Citizen attacks and survives, return it for Web-Slinger in the second main phase. Recasting Citizen on a later turn draws another card.
Finish
Attack with useful early creatures, return them for web-slinging, and replay enter effects while counters and temporary flying improve combat.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A cheap flyer can attack safely and provide Food when returned for web-slinging. Its small body alone is not a reason to fill a deck with copies.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    After Citizen attacks and survives, return it for Web-Slinger in the second main phase. Recasting Citizen on a later turn draws another card.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Attack with useful early creatures, return them for web-slinging, and replay enter effects while counters and temporary flying improve combat.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as City Pigeon or Gallant Citizen.

After Citizen attacks and survives, return it for Web-Slinger in the second main phase. Recasting Citizen on a later turn draws another card.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

A bounced creature costs mana to replay, and most web-slinging spells cannot be cast during combat. Do not confuse the discount with free tempo.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as City Pigeon or Gallant Citizen is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

A bounced creature costs mana to replay, and most web-slinging spells cannot be cast during combat. Do not confuse the discount with free tempo.

Playing against this plan

Remove the tapped creature before the opponent starts casting a web-slinging spell if denying the return cost matters. After casting begins, the return is already paid.

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. After Citizen attacks and survives, return it for Web-Slinger in the second main phase. Recasting Citizen on a later turn draws another card.
  2. A bounced creature costs mana to replay, and most web-slinging spells cannot be cast during combat. Do not confuse the discount with free tempo.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →