MagicField guides
UB

Eerie Control

Blue–Black (UB)

Defend with cheap interaction and enchantment bodies, use eerie to improve draws and drain life, then win through flying threats and repeated card advantage.

Designed51.8% game win · 27,696 games · -2.7 vs 54.5% average · Premier Draft, Sep 24–Oct 28, 2024 · 17Lands ↗
Mode

How it wins

Defend with cheap interaction and enchantment bodies, use eerie to improve draws and drain life, then win through flying threats and repeated card advantage.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Establish Skullsnap Nuisance or Balemurk Leech, then hold up Glimmerburst. Its Glimmer token is an enchantment entry that creates the eerie reward while the spell replenishes your hand.
Finish
Defend with cheap interaction and enchantment bodies, use eerie to improve draws and drain life, then win through flying threats and repeated card advantage.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Its blue mana can cast enchantments, unlock doors or turn a permanent face up. It cannot pay for an ordinary instant or creature spell that is not an enchantment; check the spell's actual types.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Establish Skullsnap Nuisance or Balemurk Leech, then hold up Glimmerburst. Its Glimmer token is an enchantment entry that creates the eerie reward while the spell replenishes your hand.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Defend with cheap interaction and enchantment bodies, use eerie to improve draws and drain life, then win through flying threats and repeated card advantage.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Creeping Peeper or Balemurk Leech.

Establish Skullsnap Nuisance or Balemurk Leech, then hold up Glimmerburst. Its Glimmer token is an enchantment entry that creates the eerie reward while the spell replenishes your hand.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Fear of Infinity cannot block even though it has lifelink. Keep genuine defensive creatures and remember returning it with eerie puts it into your hand, requiring another cast.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Creeping Peeper and Balemurk Leech are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Fear of Infinity cannot block even though it has lifelink. Keep genuine defensive creatures and remember returning it with eerie puts it into your hand, requiring another cast.

Playing against this plan

Pressure the ground while the opponent develops a slow engine. Remove Leech before repeated enchantment entries, and use exile to prevent Fear of Infinity from recurring out of the graveyard.

Best commons & uncommons

17Lands ↗ · Sep 24–Oct 28, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Sep 24–Oct 28, 2024 · 100-instance minimum

Cards for this pair

By jobA card can fill more than one job.
7 cards →
11 cards →
19 cards →
9 cards →
1 cards →
3 cards →
All 194 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Establish Skullsnap Nuisance or Balemurk Leech, then hold up Glimmerburst. Its Glimmer token is an enchantment entry that creates the eerie reward while the spell replenishes your hand.
  2. Fear of Infinity cannot block even though it has lifelink. Keep genuine defensive creatures and remember returning it with eerie puts it into your hand, requiring another cast.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →