MagicField guides
GW

Vehicles and Mounts Midrange

Green–White (GW)

Build a creature-heavy board with a few worthwhile Mounts and Vehicles, then use saddle rewards, counters and end-step untaps to win sustained combat.

Designed56.7% game win · 39,940 games · +1.8 vs 54.9% average · Premier Draft, Feb 11–Mar 18, 2025 · 17Lands ↗
Mode

How it wins

Build a creature-heavy board with a few worthwhile Mounts and Vehicles, then use saddle rewards, counters and end-step untaps to win sustained combat.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Use Canyon Vaulter during your main phase to saddle Brightfield Mustang and grant flying. Attack saddled for a counter and untap; Veteran Beastrider can later untap surviving crew and saddle contributors.
Finish
Build a creature-heavy board with a few worthwhile Mounts and Vehicles, then use saddle rewards, counters and end-step untaps to win sustained combat.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A simple two-drop can attack, block or saddle before its expensive card-selection ability matters. Five spare mana finds only a permanent among three cards; do not skip board development for it.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Use Canyon Vaulter during your main phase to saddle Brightfield Mustang and grant flying. Attack saddled for a counter and untap; Veteran Beastrider can later untap surviving crew and saddle contributors.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Build a creature-heavy board with a few worthwhile Mounts and Vehicles, then use saddle rewards, counters and end-step untaps to win sustained combat.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Beastrider Vanguard or Brightfield Mustang.

Use Canyon Vaulter during your main phase to saddle Brightfield Mustang and grant flying. Attack saddled for a counter and untap; Veteran Beastrider can later untap surviving crew and saddle contributors.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Saddle requires other untapped creatures and sorcery timing. Spending every creature on one Mount can leave no useful block, and the Beastrider's end-step untap cannot save creatures killed in combat.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Beastrider Vanguard and Brightfield Mustang are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Saddle requires other untapped creatures and sorcery timing. Spending every creature on one Mount can leave no useful block, and the Beastrider's end-step untap cannot save creatures killed in combat.

Playing against this plan

Answer the Mount before its attack trigger or shrink the attack with instant interaction. Removing a tapped saddle contributor afterward does not make the Mount unsaddled.

Best commons & uncommons

17Lands ↗ · Feb 11–Mar 18, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Feb 11–Mar 18, 2025 · 100-instance minimum

Cards for this pair

All 166 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Use Canyon Vaulter during your main phase to saddle Brightfield Mustang and grant flying. Attack saddled for a counter and untap; Veteran Beastrider can later untap surviving crew and saddle contributors.
  2. Saddle requires other untapped creatures and sorcery timing. Spending every creature on one Mount can leave no useful block, and the Beastrider's end-step untap cannot save creatures killed in combat.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →