MagicField guides
UR

Rooms

Blue–Red (UR)

Choose useful doors on curve, defend with Room effects, then unlock remaining doors or sacrifice spent Rooms to turn the same physical cards into a longer-game advantage.

Designed52.9% game win · 38,480 games · -1.6 vs 54.5% average · Premier Draft, Sep 24–Oct 28, 2024 · 17Lands ↗
Mode

How it wins

Choose useful doors on curve, defend with Room effects, then unlock remaining doors or sacrifice spent Rooms to turn the same physical cards into a longer-game advantage.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Cast Smoky Lounge for its red cost when you can afford the setup; its next first-main mana helps cast Rooms or unlock doors. Later unlock Misty Salon for a flyer sized by all your unlocked doors.
Finish
Choose useful doors on curve, defend with Room effects, then unlock remaining doors or sacrifice spent Rooms to turn the same physical cards into a longer-game advantage.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Its blue mana can cast enchantments, unlock doors or turn a permanent face up. It cannot pay for an ordinary instant or creature spell that is not an enchantment; check the spell's actual types.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Cast Smoky Lounge for its red cost when you can afford the setup; its next first-main mana helps cast Rooms or unlock doors. Later unlock Misty Salon for a flyer sized by all your unlocked doors.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Choose useful doors on curve, defend with Room effects, then unlock remaining doors or sacrifice spent Rooms to turn the same physical cards into a longer-game advantage.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Creeping Peeper or Glassworks.

Cast Smoky Lounge for its red cost when you can afford the setup; its next first-main mana helps cast Rooms or unlock doors. Later unlock Misty Salon for a flyer sized by all your unlocked doors.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Smoky Lounge's mana cannot cast ordinary creatures. A Room is one permanent, so sacrificing it loses both doors; unlocking is a sorcery-timed special action, while its resulting triggers can be answered.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Creeping Peeper and Glassworks are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Smoky Lounge's mana cannot cast ordinary creatures. A Room is one permanent, so sacrificing it loses both doors; unlocking is a sorcery-timed special action, while its resulting triggers can be answered.

Playing against this plan

Counter the initial Room spell or answer the permanent and its triggered effects. There is no response to the unlock payment itself, so act before the opponent receives an empty-stack main-phase opportunity.

Best commons & uncommons

17Lands ↗ · Sep 24–Oct 28, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Sep 24–Oct 28, 2024 · 100-instance minimum

Cards for this pair

By jobA card can fill more than one job.
7 cards →
11 cards →
16 cards →
11 cards →
3 cards →
6 cards →
All 167 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Cast Smoky Lounge for its red cost when you can afford the setup; its next first-main mana helps cast Rooms or unlock doors. Later unlock Misty Salon for a flyer sized by all your unlocked doors.
  2. Smoky Lounge's mana cannot cast ordinary creatures. A Room is one permanent, so sacrificing it loses both doors; unlocking is a sorcery-timed special action, while its resulting triggers can be answered.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →