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Acrobatic Cheerleader DSK 0001 · common

Acrobatic Cheerleader · {1}{W} · Creature — Human Survivor · Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once. · Power / toughness: 2/2 · "I used to cheat death every day in practice. This is nothing."

Acrobatic Cheerleader · {1}{W} · Creature — Human Survivor · Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once. · Power / toughness: 2/2 · "I used to cheat death every day in practice. This is nothing."

Price
from $0.121 printing
Win rate
53.2% GIH 74,443 instances · Premier Draft
Sep 24–Oct 28, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 39,615 wins in 74,443 card-in-hand instances.

66,630 distinct games · 22,733 distinct drafts · games recorded Sep 24–Oct 28, 2024.

17Lands file dated Oct 29, 2024 · 100-instance minimum · 17Lands public data ↗

Play

A two-drop gains flying once after beginning your second main phase tapped. Attack safely or use another tap effect before that phase; a vigilant attack by itself would not leave it tapped.

More

One-pick Draft
A two-drop gains flying once after beginning your second main phase tapped. Attack safely or use another tap effect before that phase; a vigilant attack by itself would not leave it tapped.
Sealed vs Draft
A two-drop gains flying once after beginning your second main phase tapped. Attack safely or use another tap effect before that phase; a vigilant attack by itself would not leave it tapped.

Draft data

53.2%when drawn (GIH)

−1.3 pp vs 54.5% average · 74,443 instances

Premier Draft · Sep 24–Oct 28, 2024 · average from 1,011,949 games

#186 of 261 nonland cards by win rate · last seen around pick 5.2 on average (308,476 packs).

34 of 43 white cards · 11 of 15 white common cards.

Taken at pick7.544,435 picks
Makes the deck67.3%44,435 picks with known usage
When played54.2%161,078.6 matchesBenched 55.6%
67,191.4 matches
When drawn53.2%74,443 instances

Pick and maindeck observations: Sep 24–Oct 28, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 54.2% · 34,177 instances
● Drawn later 52.4% · 40,266 instances

In hand 53.2% · 74,443 instances
Unseen in deck 54.7% · 113,916 instances
−1.5 percentage points when drawn

Compared with white cards

Win rate when drawn53.2%74,443 instances34 of 43
Opening hand54.2%34,177 instances25 of 42
Drawn later52.4%40,266 instances36 of 43
In the deck54.1%188,674 instances30 of 43
Without seeing it54.7%113,916 instances9 of 43
Improvement when drawn−1.5 pp74,443 instances / 113,916 instances39 of 43
When benched55.6%67,191.4 matches1 of 43
Makes the deck67.3%44,435 picks with known usage28 of 43
Pick (last seen)5.2308,476 packs31 of 43
Taken at7.544,435 picks32 of 43

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Eerie Tempo WU55.1%14,335 instancesAggro RW54.9%30,377 instancesReanimator WB51.5%6,052 instancesSurvival GW50.9%9,825 instances

Each tick is this card’s all-decks rate (53.2% · 74,443 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Trapped in the Screen+2.2 pp65,964 games with both in the deck · 14,480 both drawnUnidentified Hovership+3.7 pp15,954 games with both in the deck · 2,966 both drawnEnduring Innocence+3.5 pp16,583 games with both in the deck · 3,442 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 29% of 261 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Sep 24–Oct 28, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

DSK 0001 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.12
FoilCollector Booster · Play Booster$0.13

Foil in a Collector Booster · Modeled · About 1 in 19 packs (5.38%) · 48.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Collector BoosterTraditional foil commons100% per positionTraditional foil commons

Wizards · Collecting Duskmourn: House of Horror ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Julia Metzger, DSK 1 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Duskmourn: House of Horror release notes · Oct 19, 2026
Wizards · Collecting Duskmourn: House of Horror · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗