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RW

Aggro

Red–White (RW)

Create several small creatures, force awkward blocks with attack rewards, and use Arabella's drain plus a hasty Gremlin turn to close a race.

Designed57.4% game win · 128,000 games · +2.9 vs 54.5% average · Premier Draft, Sep 24–Oct 28, 2024 · 17Lands ↗
Mode

How it wins

Create several small creatures, force awkward blocks with attack rewards, and use Arabella's drain plus a hasty Gremlin turn to close a race.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Build small bodies before attacking with Arabella, then count creatures with power two or less as her trigger resolves. Midnight Mayhem supplies three such bodies and a lifelink attack when cast before combat.
Finish
Create several small creatures, force awkward blocks with attack rewards, and use Arabella's drain plus a hasty Gremlin turn to close a race.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    The hasty artifact creature can attack or be sacrificed, and its death exiles a card playable until your next end step. You still pay that card's costs and obey land-play limits and timing.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Build small bodies before attacking with Arabella, then count creatures with power two or less as her trigger resolves. Midnight Mayhem supplies three such bodies and a lifelink attack when cast before combat.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Create several small creatures, force awkward blocks with attack rewards, and use Arabella's drain plus a hasty Gremlin turn to close a race.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Clockwork Percussionist or Unsettling Twins.

Build small bodies before attacking with Arabella, then count creatures with power two or less as her trigger resolves. Midnight Mayhem supplies three such bodies and a lifelink attack when cast before combat.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Increasing a creature above two power before Arabella's trigger resolves lowers her count. Defaced Gallery's pump is useful, but stack simultaneous attack triggers to resolve Arabella before the power increase when needed.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Clockwork Percussionist and Unsettling Twins are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Increasing a creature above two power before Arabella's trigger resolves lowers her count. Defaced Gallery's pump is useful, but stack simultaneous attack triggers to resolve Arabella before the power increase when needed.

Playing against this plan

Trim small creatures before Arabella's damage trigger resolves, or remove Arabella before attackers. Respect Midnight Mayhem's haste and lifelink when deciding whether a return attack wins the race.

Best commons & uncommons

17Lands ↗ · Sep 24–Oct 28, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

Dollmaker's Shop // Porcelain GalleryDollmaker's Shop // Porcelain Gallery 1W // 4WWRoom: statistics and whole-card assessments describe this card, not an individual door.Dollmaker's Shop: The white two-mana door creates one Toy when one or more of your non-Toy creatures attack a player. Multiple attackers in the same attack still give one token in a two-player game. Porcelain Gallery: The six-mana white door sets your creatures' base sizes to your creature count. Develop several bodies first, and remember losing creatures can shrink the entire team immediately.Ghostly DancersGhostly Dancers 3WWIts entry can recover an enchantment to hand or unlock a locked door, while later eerie events create 3/1 flying Spirits. Have useful enchantments or an unfinished Room ready; fully unlocking a Room with the entry ability can immediately trigger the Dancers' Spirit reward.Overlord of the MistmoorsOverlord of the Mistmoors 5WWThe four-mana impending mode immediately makes two flying Insects while leaving the Overlord a noncreature enchantment until its time counters are gone. Seven mana gives the 6/6 body immediately; choose the mode around your defense, then use later attacks for more flyers.Overlord of the BoilerbilgesOverlord of the Boilerbilges 4RRIts four-mana impending mode deals four to any target immediately, even while it is not a creature. Six mana supplies the 5/5 body now; later attacks repeat the damage, so clear a blocker or finish the opponent according to the race.Dissection ToolsDissection Tools 5Five mana manifests a body and attaches this Equipment, making that face-down creature a 4/4 with deathtouch and lifelink. Later equips cost a sacrificed creature and still use sorcery timing; use expendable bodies to move the Tools onto a flyer or other threat likely to connect.

17Lands Premier Draft ↗ · Sep 24–Oct 28, 2024 · 100-instance minimum

Cards for this pair

By jobA card can fill more than one job.
9 cards →
11 cards →
17 cards →
10 cards →
3 cards →
9 cards →
All 170 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Build small bodies before attacking with Arabella, then count creatures with power two or less as her trigger resolves. Midnight Mayhem supplies three such bodies and a lifelink attack when cast before combat.
  2. Increasing a creature above two power before Arabella's trigger resolves lowers her count. Defaced Gallery's pump is useful, but stack simultaneous attack triggers to resolve Arabella before the power increase when needed.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →