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Coordinated Clobbering DSK 0173 · uncommon

Coordinated Clobbering · {G} · Sorcery · Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. · Zimone's theory was that the fractalization of atmospheric aether would increase kinetic energy. Tyvar's theory was that if you hit cultists in the face really hard, they would fall down. They were both right.

Coordinated Clobbering · {G} · Sorcery · Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. · Zimone's theory was that the fractalization of atmospheric aether would increase kinetic energy. Tyvar's theory was that if you hit cultists in the face really hard, they would fall down. They were both right.

Price
from $0.191 printing
Win rate
55.5% GIH 36,524 instances · Premier Draft
Sep 24–Oct 28, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 20,255 wins in 36,524 card-in-hand instances.

34,774 distinct games · 12,885 distinct drafts · games recorded Sep 24–Oct 28, 2024.

17Lands file dated Oct 29, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Tap one or two untapped creatures as the spell resolves and have each deal its power to an opposing creature. This can enable survival before the second main phase, but the creatures must still be legal untapped targets.

More

One-pick Draft
Tap one or two untapped creatures as the spell resolves and have each deal its power to an opposing creature. This can enable survival before the second main phase, but the creatures must still be legal untapped targets.
Sealed vs Draft
Tap one or two untapped creatures as the spell resolves and have each deal its power to an opposing creature. This can enable survival before the second main phase, but the creatures must still be legal untapped targets.

Draft data

55.5%when drawn (GIH)

+1.0 pp vs 54.5% average · 36,524 instances

Premier Draft · Sep 24–Oct 28, 2024 · average from 1,011,949 games

#118 of 261 nonland cards by win rate · last seen around pick 3.7 on average (90,775 packs).

19 of 43 green cards · 6 of 15 green uncommon cards.

Taken at pick4.918,895 picks
Makes the deck76.6%18,895 picks with known usage
When played53.8%77,597.4 matchesBenched 55.1%
18,851.6 matches
When drawn55.5%36,524 instances

Pick and maindeck observations: Sep 24–Oct 28, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 54.7% · 14,617 instances
● Drawn later 56.0% · 21,907 instances

In hand 55.5% · 36,524 instances
Unseen in deck 52.8% · 54,395 instances
+2.6 percentage points when drawn

Compared with green cards

Win rate when drawn55.5%36,524 instances19 of 43
Opening hand54.7%14,617 instances19 of 43
Drawn later56.0%21,907 instances17 of 43
In the deck53.9%90,834 instances21 of 43
Without seeing it52.8%54,395 instances26 of 43
Improvement when drawn+2.6 pp36,524 instances / 54,395 instances14 of 43
When benched55.1%18,851.6 matches4 of 44
Makes the deck76.6%18,895 picks with known usage24 of 44
Pick (last seen)3.790,775 packs19 of 44
Taken at4.918,895 picks20 of 44

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Manifest Dread UG57.5%6,623 instancesDelirium Grind BG56.5%3,972 instancesDelirium Stompy RG54.9%4,934 instancesSurvival GW54.7%4,620 instances

Each tick is this card’s all-decks rate (55.5% · 36,524 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Defiant Survivor+8.1 pp21,673 games with both in the deck · 4,262 both drawnRip, Spawn Hunter+7.8 pp5,486 games with both in the deck · 906 both drawnGlimmer Seeker+7.8 pp4,300 games with both in the deck · 766 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 55% of 261 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Sep 24–Oct 28, 2024

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

DSK 0173 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.19
FoilCollector Booster · collector-sample · Play Booster$0.20

Foil in a Collector Booster · Modeled · About 1 in 27 packs (3.70%) · 36.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a collector-sample · Modeled · About 1 in 100 packs (1.00%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons
Collector Booster Sample PackFoil uncommon100%Foil uncommon

Wizards · Collecting Duskmourn: House of Horror ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Fajareka Setiawan, DSK 173 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Duskmourn: House of Horror release notes · Oct 19, 2026
Wizards · Collecting Duskmourn: House of Horror · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗