MagicField guides
GW

+1/+1 Counters

Green–White (GW)

Develop creatures, spread permanent counters across the board, and convert those counters into first strike, trample and a better long-game board.

Designed55.2% game win · 46,499 games · +0.7 vs 54.6% average · Premier Draft, Nov 12–Dec 15, 2024 · 17Lands ↗
Mode

How it wins

Develop creatures, spread permanent counters across the board, and convert those counters into first strike, trample and a better long-game board.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Play Good-Fortune Unicorn before a later creature or token maker when safe. Felidar Savior can then spread counters to other creatures, letting Inspiring Paladin improve their attacks.
Finish
Develop creatures, spread permanent counters across the board, and convert those counters into first strike, trample and a better long-game board.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A two-drop fills the curve or arrives with two counters for five total mana when kicked. It grants trample to every creature you control with a +1/+1 counter, including itself when kicked.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Play Good-Fortune Unicorn before a later creature or token maker when safe. Felidar Savior can then spread counters to other creatures, letting Inspiring Paladin improve their attacks.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Develop creatures, spread permanent counters across the board, and convert those counters into first strike, trample and a better long-game board.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Gnarlid Colony or Felidar Savior.

Play Good-Fortune Unicorn before a later creature or token maker when safe. Felidar Savior can then spread counters to other creatures, letting Inspiring Paladin improve their attacks.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Counter rewards need creatures to carry them. Inspiring Paladin grants first strike only during your turn, so a powerful attack does not mean the same board can make safe first-strike blocks.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Gnarlid Colony and Felidar Savior are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Counter rewards need creatures to carry them. Inspiring Paladin grants first strike only during your turn, so a powerful attack does not mean the same board can make safe first-strike blocks.

Playing against this plan

Remove the support creature or counter recipient before combat when possible. Instant removal of a lord or Paladin can change combat abilities even after attackers have been declared.

Best commons & uncommons

17Lands ↗ · Nov 12–Dec 15, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 12–Dec 15, 2024 · 100-instance minimum

Cards for this pair

GoldUncommons and rares in both colors
All 613 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Play Good-Fortune Unicorn before a later creature or token maker when safe. Felidar Savior can then spread counters to other creatures, letting Inspiring Paladin improve their attacks.
  2. Counter rewards need creatures to carry them. Inspiring Paladin grants first strike only during your turn, so a powerful attack does not mean the same board can make safe first-strike blocks.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →