MagicField guides
RW

Alliance

Red–White (RW)

Deploy alliance creatures early, then use token makers and repeated enter effects to build damage and permanent size.

Designed56.4% game win · 13,211 games · -0.4 vs 56.8% average · Premier Draft, Mar 3–Apr 4, 2026 · 17Lands ↗
Mode

How it wins

Deploy alliance creatures early, then use token makers and repeated enter effects to build damage and permanent size.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Attack with The Neutrinos and blink Cavalry. Both the returning Cavalry and its new Robot trigger alliance.
Finish
Deploy alliance creatures early, then use token makers and repeated enter effects to build damage and permanent size.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Each other creature entering deals a point to the opponent. Multiple-body cards turn into reach when the ground stalls.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Attack with The Neutrinos and blink Cavalry. Both the returning Cavalry and its new Robot trigger alliance.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Deploy alliance creatures early, then use token makers and repeated enter effects to build damage and permanent size.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Raphael, Tough Turtle or Mechanized Ninja Cavalry.

Attack with The Neutrinos and blink Cavalry. Both the returning Cavalry and its new Robot trigger alliance.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

The returned creature is already attacking but was not declared as an attacker, so its attack-trigger abilities do not trigger again.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Raphael, Tough Turtle or Mechanized Ninja Cavalry is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

The returned creature is already attacking but was not declared as an attacker, so its attack-trigger abilities do not trigger again.

Playing against this plan

Remove the alliance engine before multiple creatures enter. Blocks that trade with an oversized Point Squad can be better than letting it grow further.

Best commons & uncommons

17Lands ↗ · Mar 3–Apr 4, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Mar 3–Apr 4, 2026 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Attack with The Neutrinos and blink Cavalry. Both the returning Cavalry and its new Robot trigger alliance.
  2. The returned creature is already attacking but was not declared as an attacker, so its attack-trigger abilities do not trigger again.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →