MagicField guides
RW

Aggro

Red–White (RW)

Build several early bodies, keep attacks profitable with temporary bonuses and removal, then finish with a team-wide haste and power burst.

Designed56.0% game win · 50,336 games · +1.4 vs 54.6% average · Premier Draft, Nov 12–Dec 15, 2024 · 17Lands ↗
Mode

How it wins

Build several early bodies, keep attacks profitable with temporary bonuses and removal, then finish with a team-wide haste and power burst.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Develop token makers, then cast Heroic Reinforcements before attackers so both new Soldiers and the existing team receive the bonus. Use Battlesong Berserker to make the best attacker harder to block.
Finish
Build several early bodies, keep attacks profitable with temporary bonuses and removal, then finish with a team-wide haste and power burst.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Two bodies from one card help go-wide attacks and sacrifice plans. Flash lets you wait, but cast before your team-wide pump resolves if both new creatures should receive it.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Develop token makers, then cast Heroic Reinforcements before attackers so both new Soldiers and the existing team receive the bonus. Use Battlesong Berserker to make the best attacker harder to block.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Build several early bodies, keep attacks profitable with temporary bonuses and removal, then finish with a team-wide haste and power burst.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Resolute Reinforcements or Prideful Parent.

Develop token makers, then cast Heroic Reinforcements before attackers so both new Soldiers and the existing team receive the bonus. Use Battlesong Berserker to make the best attacker harder to block.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

A pump spell needs a board and safe attacks. Do not fill the deck with temporary bonuses at the expense of early creatures, or spend every token on an attack that still cannot end the game.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Resolute Reinforcements and Prideful Parent are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

A pump spell needs a board and safe attacks. Do not fill the deck with temporary bonuses at the expense of early creatures, or spend every token on an attack that still cannot end the game.

Playing against this plan

Keep the board small and respect a sudden team-wide bonus. Removing one key attacker before the pump can reduce the burst, but the spell still improves every other creature it affects.

Best commons & uncommons

17Lands ↗ · Nov 12–Dec 15, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 12–Dec 15, 2024 · 100-instance minimum

Cards for this pair

GoldUncommons and rares in both colors
All 619 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Develop token makers, then cast Heroic Reinforcements before attackers so both new Soldiers and the existing team receive the bonus. Use Battlesong Berserker to make the best attacker harder to block.
  2. A pump spell needs a board and safe attacks. Do not fill the deck with temporary bonuses at the expense of early creatures, or spend every token on an attack that still cannot end the game.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →