MagicField guides
RW

Noncreature Spells

Red–White (RW)

Start with creatures, then use cheap noncreature spells to make combat difficult and convert prowess triggers into damage.

Designed57.0% game win · 2,743 games · +0.2 vs 56.8% average · Pick-Two Draft, Jun 23–Jul 24, 2026 · 17Lands ↗
Mode

How it wins

Start with creatures, then use cheap noncreature spells to make combat difficult and convert prowess triggers into damage.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Attack with a prowess creature while leaving Take Up the Shield available. The spell produces both prowess and a permanent counter if the creature survives.
Finish
Start with creatures, then use cheap noncreature spells to make combat difficult and convert prowess triggers into damage.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    A two-mana prowess creature provides pressure before you spend turns on tricks or Equipment. Noncreature spells need a creature like this to turn into damage.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Attack with a prowess creature while leaving Take Up the Shield available. The spell produces both prowess and a permanent counter if the creature survives.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Start with creatures, then use cheap noncreature spells to make combat difficult and convert prowess triggers into damage.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Agent of Atlas or Crimson Operative.

Attack with a prowess creature while leaving Take Up the Shield available. The spell produces both prowess and a permanent counter if the creature survives.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Too many tricks leave nothing to target. A spell that creates no body is not an early creature even if it costs one mana.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Agent of Atlas or Crimson Operative is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Too many tricks leave nothing to target. A spell that creates no body is not an early creature even if it costs one mana.

Playing against this plan

Kill the attacker in response to a targeted trick when practical. Force them to spend spells defensively instead of on a profitable attack.

Best commons & uncommons

17Lands ↗ · Jun 23–Jul 24, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Pick-Two Draft ↗ · Jun 23–Jul 24, 2026 · 100-instance minimum

Cards for this pair

All 435 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Attack with a prowess creature while leaving Take Up the Shield available. The spell produces both prowess and a permanent counter if the creature survives.
  2. Too many tricks leave nothing to target. A spell that creates no body is not an early creature even if it costs one mana.

Adapt the plan to your format

Pick-TwoOne-pickSealed
When Thor Odinson is already in your pool, pair useful support such as Agent of Atlas with the early play or answer your deck still lacks. Two rewards alone do not supply the support.With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →