Put the pieces together
- Gnaw targets Hero first, triggering its counter before its damage is measured as Gnaw resolves.
- Valiant happens only once per creature per turn. Loading several tricks into one combat risks losing them to removal.
Play early Mice and use efficient targeting effects to trigger valiant while pushing combat damage.
Play early Mice and use efficient targeting effects to trigger valiant while pushing combat damage.
Commit when useful cards in both colors keep arriving and the support for this plan is present.
Four checks while you draft
Can this deck affect the board before its payoff arrives?
Keep early creatures and interaction while assembling the specific support below.
Do I have enough cards that make this interaction happen?
Gnaw targets Hero first, triggering its counter before its damage is measured as Gnaw resolves.
Can I break a board stall without drawing one particular rare?
Play early Mice and use efficient targeting effects to trigger valiant while pushing combat damage.
Choose the missing job before another reward that needs it.
You have the payoff but too few ways to activate it.
Look for Rabid Gnaw.
Gnaw targets Hero first, triggering its counter before its damage is measured as Gnaw resolves.
Your synergy is already working but you keep falling behind.
Take an early play or answer before another expensive reward.
Valiant happens only once per creature per turn. Loading several tricks into one combat risks losing them to removal.
The support is missing
Favor castable creatures and interaction if narrow support does not arrive.
Repeated useful cards are clues, not proof that the colors are open.
Valiant happens only once per creature per turn. Loading several tricks into one combat risks losing them to removal.
Rabid Gnaw58.5% GIH · 9,057 instances
Heartfire Hero57.9% GIH · 13,440 instances
Feather of Flight57.4% GIH · 7,418 instances
Intrepid Rabbit57.4% GIH · 20,896 instances
Brightblade Stoat57.1% GIH · 7,424 instances
Flamecache Gecko56.9% GIH · 4,403 instances17Lands ↗ · Jul 30–Sep 3, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.
Valley Questcaller 1WStrongest with enough Rabbits, Bats, Birds or Mice. It improves those other creatures and scries as they arrive.
Warren Warleader 2WWWorks on an existing wide board and can also make its own attackers. Pay offspring when you can afford the extra two mana for another attack trigger.
Manifold Mouse 1RGive another Mouse trample or double strike before combat. Offspring produces another targeting trigger, supporting valiant as well as damage.
Mabel, Heir to Cragflame 1RWA reason to favor red-white Mice, with Equipment that remains useful beyond Mabel. Keep enough creatures and mana to move Cragflame when necessary.
Sword of Fire and Ice 3Fits any colors but needs a creature and equip mana. An evasive carrier makes its damage and draw trigger far more reliable.17Lands Premier Draft ↗ · Jul 30–Sep 3, 2024 · 100-instance minimum
Intrepid RabbitOffspring adds a second Rabbit and a second temporary boost, supporting tokens and enter rewards.
Carrot Cake
Heartfire HeroThe first friendly targeting effect each turn adds a counter; its death damage uses its power.
Flowerfoot SwordmasterValiant strengthens your Mice for a turn, and offspring can provide another copy of that reward.
Seedglaive MentorGnaw targets Hero first, triggering its counter before its damage is measured as Gnaw resolves.
Heartfire HeroGnaw targets Hero first, triggering its counter before its damage is measured as Gnaw resolves.
Flowerfoot SwordmasterGnaw targets Hero first, triggering its counter before its damage is measured as Gnaw resolves.
Examples apply the printed rules; judge the board, costs and timing.
| One-pick | Sealed |
|---|---|
| Three Play Boosters per player; one card per pick. Premier statistics are recorded Arena games, not a prediction for your table. | Start from the cards you opened. Favor a complete curve, interaction and castable threats over forcing the draft theme. |