MagicField guides
RW

Space Stations

Red–White (RW)

Turn creatures into station power and end-step rewards, then convert developed Spacecraft and extra Robots into an attack.

Designed54.0% game win · 21,148 games · -1.3 vs 55.3% average · Premier Draft, Jul 29–Sep 1, 2025 · 17Lands ↗
Mode

How it wins

Turn creatures into station power and end-step rewards, then convert developed Spacecraft and extra Robots into an attack.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Station with Starfighter Pilot and another creature. Pilot surveils, while keeping two creatures tapped through the end step enables Sami and War-Rager.
Finish
Turn creatures into station power and end-step rewards, then convert developed Spacecraft and extra Robots into an attack.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Every tap can surveil, so station supplies card selection without attacking into a poor block. Do not tap away your last needed blocker simply for selection.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Station with Starfighter Pilot and another creature. Pilot surveils, while keeping two creatures tapped through the end step enables Sami and War-Rager.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Turn creatures into station power and end-step rewards, then convert developed Spacecraft and extra Robots into an attack.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Starfighter Pilot or Frontline War-Rager.

Station with Starfighter Pilot and another creature. Pilot surveils, while keeping two creatures tapped through the end step enables Sami and War-Rager.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Sami requires two tapped creatures, not tapped lands or noncreature Spacecraft. Stationing can leave too few blockers for the return attack.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Starfighter Pilot or Frontline War-Rager is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Sami requires two tapped creatures, not tapped lands or noncreature Spacecraft. Stationing can leave too few blockers for the return attack.

Playing against this plan

Attack when their crew is tapped. Reduce a contributor’s power in response to station or answer the Spacecraft; destroying the contributor does not erase its last power.

Best commons & uncommons

17Lands ↗ · Jul 29–Sep 1, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Jul 29–Sep 1, 2025 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Station with Starfighter Pilot and another creature. Pilot surveils, while keeping two creatures tapped through the end step enables Sami and War-Rager.
  2. Sami requires two tapped creatures, not tapped lands or noncreature Spacecraft. Stationing can leave too few blockers for the return attack.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →