RW

Go-Wide Aggro

Red–White (RW)

Go-Wide Aggro

Designed57.9% game win · 33,037 games · +1.9 vs 56.0% average · Premier Draft, Nov 18–Dec 31, 2025 · 17Lands ↗
Mode

How it wins

Win by attacking with several creatures together. Sun Warriors turns your creature count into combat mana; Wandering Musicians turns a wide attack into extra damage.

Early
Develop mana and a useful creature; avoid spending a turn on a reward with no support.
Middle
Attack with both and other creatures. Musicians pumps the team, while Sun Warriors supplies red mana you can spend on its token ability during combat.
Finish
Win by attacking with several creatures together. Sun Warriors turns your creature count into combat mana; Wandering Musicians turns a wide attack into extra damage.

What it needs

Stay open early. Move toward this pair when you receive useful cards for both colors and the support described below.

Four checks while you draft

  1. 1
    Start playing early

    Can I add a creature or useful answer by turn two?

    Falling behind makes your later synergies harder to use.

  2. 2
    A wide board and a finishing attack

    Does this card supply a missing piece of this plan?

    Attack with both and other creatures. Musicians pumps the team, while Sun Warriors supplies red mana you can spend on its token ability during combat.

  3. 3
    A way to win

    Can my deck finish without drawing its single best card?

    Win by attacking with several creatures together. Sun Warriors turns your creature count into combat mana; Wandering Musicians turns a wide attack into extra damage.

  4. 4
    An answer

    Can I stop a large threat or an opposing engine?

    Keep removal for a card your creatures cannot handle.

Choose the missing job before another reward that needs it.

What to take next

You already have Sun Warriors but lack support.

Prioritize Kyoshi Warriors or Fire Nation Cadets.

A wide board and a finishing attack. Do not keep a hand full of team boosts and no cheap creatures. A creature made during combat is not automatically attacking.

You have Sun Warriors and can use the interaction.

Consider Wandering Musicians for the next useful piece.

Attack with both and other creatures. Musicians pumps the team, while Sun Warriors supplies red mana you can spend on its token ability during combat.

The support is missing

Keep broadly useful creatures and answers; if the special reward is missing, build a complete deck before chasing it.

Signals to watch
  • Seeing several of Kyoshi Warriors, Fire Nation Cadets, Wandering Musicians arrive after your opening picks is more meaningful than one isolated gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Check the support

Do not keep a hand full of team boosts and no cheap creatures. A creature made during combat is not automatically attacking.

Against this deck

Trade small creatures before their team bonuses multiply. Keep instant removal for the creature that makes the whole attack dangerous rather than the least important attacker.

Best commons & uncommons

17Lands ↗ · Nov 18–Dec 31, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 18–Dec 31, 2025 · 100-instance minimum

Cards for this pair

Worked turns

2 examples

Examples apply the printed rules; judge the board, costs and timing.

Put the pieces together

  1. Attack with both and other creatures. Musicians pumps the team, while Sun Warriors supplies red mana you can spend on its token ability during combat.
  2. Do not keep a hand full of team boosts and no cheap creatures. A creature made during combat is not automatically attacking.

Playing against this plan

  1. Trade small creatures before their team bonuses multiply. Keep instant removal for the creature that makes the whole attack dangerous rather than the least important attacker.

Adapt the plan to your format

One-pickSealed
Normal one-pick draft: pick one card, pass the pack, and reassess which colors are arriving. Arena statistics are useful evidence, not the exact odds at your home table.Use the cards you actually opened. If the support is missing, favor a complete curve and answers over forcing this theme.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildLearn deck building →