MagicField guides
RW

Iron Hills

Red–White (RW)

Many Dwarves or equipped attackers

DesignedDual land Iron Hills57.0% game win · 12,594 games · +0.5 vs 56.5% average · Pick-Two Draft, Aug 11–29, 2026 · 17Lands ↗
Strategy
Mode

How it wins

Keep several creatures available, then use a team bonus or favorable combat to turn those bodies into damage.

Early
Play creatures rather than saving everything for a rare. A modest early body can later benefit from a team bonus.
Middle
Add bodies through recruit or Dwarf effects. Count what you really produce, including the required discard for recruit.
Finish
Provisioner can strengthen the whole team. With an enduring story, Fíli gives your creatures +1/+1 while he remains in play.

What it needs

Dwarves, useful Equipment, or a white rare already give your cards a shared job. A white rare alone does not require red.

Four checks while you draft

  1. 1
    Creatures that arrive early

    Will this selection help put creatures into play before your expensive rewards?

    Provisioner is a two-mana body; Blacksmith leaves an Axe as well as a creature.

  2. 2
    More than one useful body

    Does the card actually increase creature count under your current conditions?

    Instructor recruits on entry. Fíli creates a Dwarf for itself and each other nontoken Dwarf entering.

  3. 3
    A way to strengthen the team

    Are enough creatures able to attack for this mana investment to matter?

    Provisioner’s four-mana ability gives all your creatures +1/+1 that turn, regardless of creature type.

  4. 4
    Recovery or a clear attack

    Can you rebuild after trades, or open a profitable attack?

    Return can recover a cheap creature; Pinecone can remove a blocker rather than sacrificing attackers into it.

Choose the missing job before another reward that needs it.

What to take next

You have team-strengthening effects but only a small battlefield.

Favor bodies before another team reward.

In Pick-Two, inspect whether both picks contribute creatures or merely promise future benefits.

You opened Fíli and are comparing similar creatures.

Prefer useful nontoken Dwarves when they fit your mana costs.

Fíli’s entry trigger does not trigger again from a token Dwarf.

The support is missing

Use the bodies and removal you actually have. If weapons lack carriers, add creatures; if many creatures stall, seek a way through.

Signals to watch
  • Useful white bodies arriving with red removal or Dwarf support make a stronger case than a white rare alone. Compare what red contributes to the actual opening curve.
  • Equipment and suitable carriers arriving together support that branch; bodies plus recruit or team boosts support the wider branch. Weapons without carriers are not evidence of a complete deck.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Recruit has a price

Discarding a land makes no Soldier. Do not count every recruit effect as a guaranteed extra body.

Fíli needs the story

His constant team bonus requires an enduring story; his Dwarf-creation trigger does not.

Pick-Two: check both jobs

Two Equipment picks do not give you two attackers. Even an Equipment that attaches on entry has a specific condition; count carriers, mana and the actual attachment rule.

Best commons & uncommons

17Lands ↗ · Aug 11–29, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Pick-Two ↗ · Aug 11–29, 2026 · 100-instance minimum

Cards for this pair

Worked turns

2 examples

Examples apply the printed rules; judge the board, costs and timing.

Dwarven Provisioner + Patient Instructor

  1. Play Provisioner, then Instructor on a later turn. Instructor’s recruit draws and discards a card.
  2. Discard a nonland only when the exchange is sensible; doing so adds a Human Soldier beside your two creatures.
  3. On a later attack, compare spending four mana on Provisioner’s team bonus with developing another creature. The Human benefits too.

Reach storied, then keep the story

  1. Have Thorin in play, then cast Dori. Thorin and Dori are two legendary permanents; Dori’s entry trigger creates a Treasure artifact.
  2. After the Treasure arrives, those three separate permanents give you an enduring story. A permanent that is both legendary and an artifact would still count only once.
  3. You keep that story for the rest of the game even if you later spend the Treasure. Thorin must remain on the battlefield for his ward ability to protect your artifacts and creatures.

Adapt the plan to your format

Pick-TwoOne-pickSealed
A useful carrier plus Equipment or a body plus a team reward can work when both fit the curve. Check casting and equip costs before treating the two-card package as an immediate attack.Choose bodies before extra weapons when carriers are missing. If the battlefield is already wide, compare the supported team finish with yet another creature or expensive Equipment.Do not require the opened pool to reproduce a draft Dwarf engine. Choose wide bodies or Equipment from the cards present, and count the three separate permanents for storied rather than assuming one legendary artifact counts twice.

More card pairings

Dwarven MattockDwarven Mauler
Dwarven Mattock + Dwarven Mauler

Mattock attaches to a Dwarf on entry. Later equipping it specifically to Mauler costs one; ordinary equip timing still applies.

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →