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Viv Vision, Teen Synthezoid MSH 0256 · uncommon

Viv Vision, Teen Synthezoid · {3} · Legendary Artifact Creature — Robot Hero · Flying
Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) · Power / toughness: 2/2

Viv Vision, Teen Synthezoid · {3} · Legendary Artifact Creature — Robot Hero · Flying Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) · Power / toughness: 2/2

Price
from $0.141 printing
Win rate
57.0% GIH 3,244 instances · Pick-Two Draft
Jun 23–Jul 24, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 1,850 wins in 3,244 card-in-hand instances.

3,163 distinct games · 1,701 distinct drafts · games recorded Jun 23–Jul 24, 2026.

17Lands file dated Jul 27, 2026 · 100-instance minimum · 17Lands public data ↗

Draft data

57.0%when drawn (GIH)

+0.2 pp vs 56.8% average · 3,244 instances

Pick-Two Draft · Jun 23–Jul 24, 2026 · average from 106,417 games

#127 of 259 nonland cards by win rate · last seen around pick 2.5 on average (10,444 packs).

9 of 16 colorless cards · 2 of 2 colorless uncommon cards.

Taken at pick3.42,803 picks
Makes the deck76.5%1,219 picks with known usage
When played56.9%3,302 matchesBenched 58.3%
800 matches
When drawn57.0%3,244 instances

Pick and maindeck observations: Jun 23–Jul 24, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 54.1% · 1,308 instances
● Drawn later 59.0% · 1,936 instances

In hand 57.0% · 3,244 instances
Unseen in deck 54.4% · 4,175 instances
+2.6 percentage points when drawn

Compared with colorless cards

Win rate when drawn57.0%3,244 instances9 of 16
Opening hand54.1%1,308 instances9 of 13
Drawn later59.0%1,936 instances8 of 13
In the deck55.5%7,403 instances9 of 17
Without seeing it54.4%4,175 instances8 of 17
Improvement when drawn+2.6 pp3,244 instances / 4,175 instances8 of 16
When benched58.3%800 matches2 of 11
Makes the deck76.5%1,219 picks with known usage8 of 15
Pick (last seen)2.510,444 packs7 of 16
Taken at3.42,803 picks7 of 15

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Teamwork WU61.1% ◌468 instancesAttack Alone WB54.9% ◌142 instancesArtifacts UR52.6% ◌173 instancesHeroes Matter GW50.0% ◌168 instancesPower-Up RG61.3%31 instances · under 100Noncreature Spells RW59.4%96 instances · under 100Draw Second Card UB57.8%90 instances · under 100+1/+1 Counters UG55.7%61 instances · under 100Creatures in Graveyard BG51.0%49 instances · under 100Villains Matter BR49.1%55 instances · under 100

Each tick is this card’s all-decks rate (57.0% · 3,244 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

H.E.R.B.I.E. Scout Unit2,186 games with both in the deckHero in Training2,104 games with both in the deckTrickster's Stratagem2,004 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 51% of 259 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 23–Jul 24, 2026

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

MSH 0256 · Regular printingListings ↗
FinishFound inPrice
NonfoilJumpstart Booster Pack · Play Booster$0.14
FoilCollector Booster · Play Booster$0.31

Foil in a Collector Booster · Modeled · About 1 in 50 packs (2.00%) · 21.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a jumpstart · Modeled · About 1 in 51 packs (1.96%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 325 packs (0.31%) · 8.8% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 27 packs (3.65%) · 67.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterUncommons100% per positionUncommons
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons
Jumpstart BoosterOne complete 20-card theme100% per positionFixed cards from one of 51 themes

Wizards · Collecting Marvel Super Heroes ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Nereida, MSH 256 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Marvel Super Heroes · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗