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Murdock's Crusade MSH 0024 · common

Murdock's Crusade · {1}{W} · Sorcery · Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.

Murdock's Crusade · {1}{W} · Sorcery · Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. • Street Justice — Exile target creature with toughness 4 or greater. • Legal Justice — Exile target enchantment with mana value 4 or greater.

Price
from $0.181 printing
Win rate
61.8% GIH 15,711 instances · Pick-Two Draft
Jun 23–Jul 24, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 9,708 wins in 15,711 card-in-hand instances.

14,275 distinct games · 6,905 distinct drafts · games recorded Jun 23–Jul 24, 2026.

17Lands file dated Jul 27, 2026 · 100-instance minimum · 17Lands public data ↗

Play

Two mana exiles a creature with toughness at least four; teamwork can also remove a qualifying enchantment. Check both targets before choosing both modes.

More

One-pick Draft
Two mana exiles a creature with toughness at least four; teamwork can also remove a qualifying enchantment. Check both targets before choosing both modes.
Sealed vs Draft
Two mana exiles a creature with toughness at least four; teamwork can also remove a qualifying enchantment. Check both targets before choosing both modes.

Draft data

61.8%when drawn (GIH)

+5.0 pp vs 56.8% average · 15,711 instances

Pick-Two Draft · Jun 23–Jul 24, 2026 · average from 106,417 games

#33 of 259 nonland cards by win rate · last seen around pick 2.4 on average (22,976 packs).

7 of 43 white cards · 2 of 15 white common cards.

Taken at pick2.611,456 picks
Makes the deck86.8%5,789 picks with known usage
When played59.0%17,833 matchesBenched 55.7%
1,749 matches
When drawn61.8%15,711 instances

Pick and maindeck observations: Jun 23–Jul 24, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 58.5% · 6,035 instances
● Drawn later 63.9% · 9,676 instances

In hand 61.8% · 15,711 instances
Unseen in deck 57.2% · 19,607 instances
+4.6 percentage points when drawn

Compared with white cards

Win rate when drawn61.8%15,711 instances7 of 43
Opening hand58.5%6,035 instances20 of 40
Drawn later63.9%9,676 instances2 of 40
In the deck59.2%35,302 instances9 of 46
Without seeing it57.2%19,607 instances23 of 43
Improvement when drawn+4.6 pp15,711 instances / 19,607 instances6 of 43
When benched55.7%1,749 matches23 of 40
Makes the deck86.8%5,789 picks with known usage15 of 40
Pick (last seen)2.422,976 packs27 of 51
Taken at2.611,456 picks19 of 40

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Teamwork WU65.9%3,804 instancesAttack Alone WB62.1%871 instancesHeroes Matter GW61.8%1,112 instancesNoncreature Spells RW60.1%659 instances

Each tick is this card’s all-decks rate (61.8% · 15,711 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

A.I.M. Scientists+5.3 pp5,928 games with both in the deck · 1,555 both drawnFuturist Forge+5.5 pp5,373 games with both in the deck · 1,464 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 88% of 259 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 23–Jul 24, 2026

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

MSH 0024 · Regular printingListings ↗
FinishFound inPrice
NonfoilJumpstart Booster Pack · Play Booster$0.18
FoilCollector Booster · Play Booster$0.23

Foil in a Collector Booster · Modeled · About 1 in 30 packs (3.30%) · 33.1% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a jumpstart · Modeled · About 1 in 51 packs (1.96%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 133 packs (0.75%) · 20.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 11 packs (8.73%) · 93.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or source material23 in 24Common
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil commons100% per positionTraditional foil commons
Jumpstart BoosterOne complete 20-card theme100% per positionFixed cards from one of 51 themes

Wizards · Collecting Marvel Super Heroes ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Gal Or, MSH 24 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Marvel Super Heroes · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗