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Seize the Day MAR 0073 · mythic

Seize the Day · {3}{R} · Sorcery · Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Seize the Day · {3}{R} · Sorcery · Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price
from $1.213 printings
Win rate
◌ Under 100 instances10 instances · Pick-Two Draft
Jun 23–Jul 24, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 6 wins in 10 card-in-hand instances.

10 distinct games · 5 distinct drafts · games recorded Jun 23–Jul 24, 2026.

17Lands file dated Jul 27, 2026 · 100-instance minimum · 17Lands public data ↗

Draft data

Needs 100 instances to rank

10 instances so far

Pick-Two Draft · Jun 23–Jul 24, 2026 · average from 106,417 games

Below the 100-observation ranking minimum · last seen around pick 2.2 on average (141 packs).

Taken at pick3.124 picks
Makes the deck27.3%11 picks with known usage
When played78.6%14 matchesBenched 62.1%
29 matches
When drawn60.0%10 instances

Pick and maindeck observations: Jun 23–Jul 24, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 50.0% · 4 instances
● Drawn later 66.7% · 6 instances

In hand 60.0% · 10 instances
Unseen in deck 75.0% · 8 instances
−15.0 percentage points when drawn

Compared with red cards

Win rate when drawn60.0%10 instancesUnder 100
Opening hand50.0%4 instancesUnder 100
Drawn later66.7%6 instancesUnder 100
In the deck66.7%18 instancesUnder 100
Without seeing it75.0%8 instancesUnder 100
Improvement when drawn−15.0 pp10 instances / 8 instancesUnder 100
When benched62.1%29 matchesUnder 100
Makes the deck27.3%11 picks with known usageUnder 100
Pick (last seen)2.2141 packs5 of 43
Taken at3.124 picksUnder 100

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Power-Up RG0.0%2 instances · under 100

Each tick is this card’s all-decks rate (60.0% · 10 instances). A high card rate does not prove that splashing it will improve your deck.

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 23–Jul 24, 2026

Collect

3 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

MAR 0073 · Source Material · BorderlessListings ↗
FinishFound inPrice
NonfoilCollector Booster · Play Booster$2.88
FoilCollector Booster$7.78

Foil in a Collector Booster · Modeled · About 1 in 240 packs (0.42%) · 4.9% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Collector Booster · Modeled · About 1 in 76 packs (1.32%) · 14.8% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 1,440 packs (0.07%) · 2.1% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommon or source material1 in 24Borderless source material
Collector BoosterNonfoil rare or mythic Booster Fun100%Nonfoil rare or mythic Booster Fun
Collector BoosterSource material75%Nonfoil source material
Collector BoosterSource material25%Traditional foil source material

Wizards · Collecting Marvel Super Heroes ↗ · Oct 29, 2026

Details & sources

Legal in
Historic · Timeless · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
David Mazzucchelli, MAR 73 · Scryfall ↗
More like this
Source Material · Borderless printings →
Sources
Wizards · Collecting Marvel Super Heroes · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗