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Crimson Operative MSH 0126 · common

Crimson Operative · {3}{R} · Artifact Creature — Human Villain · Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. · Power / toughness: 3/2 · "I think you will find the latest version of my armor particularly impressive."
—Crimson Dynamo, Dimitri Bukharin

Crimson Operative · {3}{R} · Artifact Creature — Human Villain · Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. · Power / toughness: 3/2 · "I think you will find the latest version of my armor particularly impressive." —Crimson Dynamo, Dimitri Bukharin

Price
from $0.122 printings
Win rate
54.9% GIH 5,768 instances · Pick-Two Draft
Jun 23–Jul 24, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 3,167 wins in 5,768 card-in-hand instances.

5,146 distinct games · 2,581 distinct drafts · games recorded Jun 23–Jul 24, 2026.

17Lands file dated Jul 27, 2026 · 100-instance minimum · 17Lands public data ↗

Play

Prowess and a temporary extra card help extend pressure. Leave enough mana or a land play to use the exiled card before permission expires.

More

One-pick Draft
Prowess and a temporary extra card help extend pressure. Leave enough mana or a land play to use the exiled card before permission expires.
Sealed vs Draft
Prowess and a temporary extra card help extend pressure. Leave enough mana or a land play to use the exiled card before permission expires.

Draft data

54.9%when drawn (GIH)

−1.9 pp vs 56.8% average · 5,768 instances

Pick-Two Draft · Jun 23–Jul 24, 2026 · average from 106,417 games

#176 of 259 nonland cards by win rate · last seen around pick 3.7 on average (31,328 packs).

10 of 37 red cards · 4 of 15 red common cards.

Taken at pick4.87,860 picks
Makes the deck54.2%3,736 picks with known usage
When played54.7%6,992 matchesBenched 55.5%
5,395 matches
When drawn54.9%5,768 instances

Pick and maindeck observations: Jun 23–Jul 24, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 53.5% · 2,267 instances
● Drawn later 55.8% · 3,501 instances

In hand 54.9% · 5,768 instances
Unseen in deck 54.1% · 7,591 instances
+0.8 percentage points when drawn

Compared with red cards

Win rate when drawn54.9%5,768 instances10 of 37
Opening hand53.5%2,267 instances10 of 37
Drawn later55.8%3,501 instances12 of 37
In the deck54.4%13,345 instances11 of 37
Without seeing it54.1%7,591 instances10 of 37
Improvement when drawn+0.8 pp5,768 instances / 7,591 instances17 of 37
When benched55.5%5,395 matches20 of 37
Makes the deck54.2%3,736 picks with known usage17 of 37
Pick (last seen)3.731,328 packs31 of 43
Taken at4.87,860 picks22 of 37

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Power-Up RG61.1% ◌252 instancesNoncreature Spells RW55.7%607 instancesArtifacts UR54.6%942 instancesVillains Matter BR54.1%658 instances

Each tick is this card’s all-decks rate (54.9% · 5,768 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Lightning Strike4,747 games with both in the deckHULK SMASH!4,334 games with both in the deckKree Sentinel4,279 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 32% of 259 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 23–Jul 24, 2026

Collect

2 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

MSH 0126 · Regular printingListings ↗
FinishFound inPrice
NonfoilJumpstart Booster Pack · Play Booster$0.14
FoilCollector Booster · Play Booster$0.17

Foil in a Collector Booster · Modeled · About 1 in 30 packs (3.30%) · 33.1% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a jumpstart · Modeled · About 1 in 51 packs (1.96%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 133 packs (0.75%) · 20.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 11 packs (8.73%) · 93.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or source material23 in 24Common
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil commons100% per positionTraditional foil commons
Jumpstart BoosterOne complete 20-card theme100% per positionFixed cards from one of 51 themes

Wizards · Collecting Marvel Super Heroes ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Kevin Glint, MSH 126 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Marvel Super Heroes · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗