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UR

Blue–Red

Combine blue filtering and tempo with red mayhem, aiming to cast more useful spells in the decisive turn.

Allied, then enemy order · no 17Lands data yet
Mode

How it wins

Combine blue filtering and tempo with red mayhem, aiming to cast more useful spells in the decisive turn.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Attack with Spider-Gwen to discard Bolt, then cast Bolt in the second main phase. A later Lookout provides another discard outlet.
Finish
Combine blue filtering and tempo with red mayhem, aiming to cast more useful spells in the decisive turn.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Connive can grow any creature you control while setting up mayhem. Its hybrid cost lets it support either blue or black decks.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Attack with Spider-Gwen to discard Bolt, then cast Bolt in the second main phase. A later Lookout provides another discard outlet.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Combine blue filtering and tempo with red mayhem, aiming to cast more useful spells in the decisive turn.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Mob Lookout or Whoosh!.

Attack with Spider-Gwen to discard Bolt, then cast Bolt in the second main phase. A later Lookout provides another discard outlet.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Blue bounce buys time but does not permanently answer the threat. Use the tempo window to deal damage or develop another creature.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Mob Lookout or Whoosh! is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Blue bounce buys time but does not permanently answer the threat. Use the tempo window to deal damage or develop another creature.

Playing against this plan

Block or remove the repeatable discard outlet and force them to pay full cost for their larger spells.

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Attack with Spider-Gwen to discard Bolt, then cast Bolt in the second main phase. A later Lookout provides another discard outlet.
  2. Blue bounce buys time but does not permanently answer the threat. Use the tempo window to deal damage or develop another creature.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →