MagicField guides
UR

Discard Aggro

Blue–Red (UR)

Put discard rewards on the battlefield, then use looting and cycling to grow evasive attackers and turn excess cards into damage without abandoning the curve.

Designed54.1% game win · 52,807 games · -0.8 vs 54.9% average · Premier Draft, Feb 11–Mar 18, 2025 · 17Lands ↗
Mode

How it wins

Put discard rewards on the battlefield, then use looting and cycling to grow evasive attackers and turn excess cards into damage without abandoning the curve.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Deploy a discard payoff before Boosted Sloop, then declare one or more of your attackers. Sloop loots even if it stays home, producing one attack trigger and a discard event for your payoffs.
Finish
Put discard rewards on the battlefield, then use looting and cycling to grow evasive attackers and turn excess cards into damage without abandoning the curve.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Play this before looting or cycling to turn discarded cards into counters. Cycling the Mako itself replaces it but gives up its future growth; make that choice from the board and mana available.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Deploy a discard payoff before Boosted Sloop, then declare one or more of your attackers. Sloop loots even if it stays home, producing one attack trigger and a discard event for your payoffs.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Put discard rewards on the battlefield, then use looting and cycling to grow evasive attackers and turn excess cards into damage without abandoning the curve.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Marauding Mako or Scrounging Skyray.

Deploy a discard payoff before Boosted Sloop, then declare one or more of your attackers. Sloop loots even if it stays home, producing one attack trigger and a discard event for your payoffs.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Boosted Sloop triggers for your attack, not an opponent's, and only once for that declaration. Cycling a payoff away does not leave it in play to reward later discards.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Marauding Mako and Scrounging Skyray are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Boosted Sloop triggers for your attack, not an opponent's, and only once for that declaration. Cycling a payoff away does not leave it in play to reward later discards.

Playing against this plan

Remove the growing flyer before the next discard event when possible. If the opponent spends mana cycling without adding a board, use that window to apply pressure.

Best commons & uncommons

17Lands ↗ · Feb 11–Mar 18, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Feb 11–Mar 18, 2025 · 100-instance minimum

Cards for this pair

All 169 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Deploy a discard payoff before Boosted Sloop, then declare one or more of your attackers. Sloop loots even if it stays home, producing one attack trigger and a discard event for your payoffs.
  2. Boosted Sloop triggers for your attack, not an opponent's, and only once for that declaration. Cycling a payoff away does not leave it in play to reward later discards.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →