MagicField guides
UR

Spells

Blue–Red (UR)

Balance cheap creatures with useful instants and sorceries, then combine removal or card draw with team-wide spell rewards to create a decisive combat.

Designed53.3% game win · 47,660 games · -1.3 vs 54.6% average · Premier Draft, Nov 12–Dec 15, 2024 · 17Lands ↗
Mode

How it wins

Balance cheap creatures with useful instants and sorceries, then combine removal or card draw with team-wide spell rewards to create a decisive combat.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Develop Balmor and another creature before spending Burst Lightning to clear a blocker. The cast trigger pumps the team before the damage spell resolves, allowing a stronger trample attack.
Finish
Balance cheap creatures with useful instants and sorceries, then combine removal or card draw with team-wide spell rewards to create a decisive combat.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Flash supplies a surprise blocker or end-step creature, and later noncreature spells trigger prowess. Casting the Adept itself does not trigger other prowess abilities because it is a creature spell.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Develop Balmor and another creature before spending Burst Lightning to clear a blocker. The cast trigger pumps the team before the damage spell resolves, allowing a stronger trample attack.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Balance cheap creatures with useful instants and sorceries, then combine removal or card draw with team-wide spell rewards to create a decisive combat.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Elementalist Adept or Burst Lightning.

Develop Balmor and another creature before spending Burst Lightning to clear a blocker. The cast trigger pumps the team before the damage spell resolves, allowing a stronger trample attack.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Balmor requires an instant or sorcery, while prowess accepts any noncreature spell. Too many tricks without creatures leave both rewards ineffective, and a creature spell never triggers prowess.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Elementalist Adept and Burst Lightning are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Balmor requires an instant or sorcery, while prowess accepts any noncreature spell. Too many tricks without creatures leave both rewards ineffective, and a creature spell never triggers prowess.

Playing against this plan

Remove Balmor before the next instant or sorcery is cast when possible. Once its trigger exists it will still pump surviving creatures, so choose a response based on the actual stack.

Best commons & uncommons

17Lands ↗ · Nov 12–Dec 15, 2024 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 12–Dec 15, 2024 · 100-instance minimum

Cards for this pair

All 608 castable cards →Including hybrid and colorless cards

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Develop Balmor and another creature before spending Burst Lightning to clear a blocker. The cast trigger pumps the team before the damage spell resolves, allowing a stronger trample attack.
  2. Balmor requires an instant or sorcery, while prowess accepts any noncreature spell. Too many tricks without creatures leave both rewards ineffective, and a creature spell never triggers prowess.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →