MagicField guides
UR

Artifacts

Blue–Red (UR)

Make artifacts that also advance the board or replace themselves, then attack through growing machines and flying threats.

Designed54.6% game win · 2,939 games · -2.2 vs 56.8% average · Pick-Two Draft, Jun 23–Jul 24, 2026 · 17Lands ↗
Mode

How it wins

Make artifacts that also advance the board or replace themselves, then attack through growing machines and flying threats.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Cast Automaton before Forge to gain a counter and replace the Forge card. With Iron Man out, creating the artifact before combat enables his attack draw.
Finish
Make artifacts that also advance the board or replace themselves, then attack through growing machines and flying threats.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    An artifact that replaces itself immediately, counts for artifact rewards, then draws two more cards when sacrificed later.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Cast Automaton before Forge to gain a counter and replace the Forge card. With Iron Man out, creating the artifact before combat enables his attack draw.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Make artifacts that also advance the board or replace themselves, then attack through growing machines and flying threats.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Futurist Forge or Machinesmith Automaton.

Cast Automaton before Forge to gain a counter and replace the Forge card. With Iron Man out, creating the artifact before combat enables his attack draw.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

An artifact count is not enough if the artifacts do not defend or attack. Keep a real creature curve and removal.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Futurist Forge or Machinesmith Automaton is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

An artifact count is not enough if the artifacts do not defend or attack. Keep a real creature curve and removal.

Playing against this plan

Remove the scaling threat before artifact entries accumulate; destroying a spent artifact may leave their strongest creature untouched.

Best commons & uncommons

17Lands ↗ · Jun 23–Jul 24, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Pick-Two Draft ↗ · Jun 23–Jul 24, 2026 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Cast Automaton before Forge to gain a counter and replace the Forge card. With Iron Man out, creating the artifact before combat enables his attack draw.
  2. An artifact count is not enough if the artifacts do not defend or attack. Keep a real creature curve and removal.

Adapt the plan to your format

Pick-TwoOne-pickSealed
When Iron Man, Master of Machines is already in your pool, pair useful support such as Futurist Forge with the early play or answer your deck still lacks. Two rewards alone do not supply the support.With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →