MagicField guides
UR

Machines

Blue–Red (UR)

Play artifact creatures and token makers that maintain a board, then give a machine a decisive combat boost.

Designed58.6% game win · 26,813 games · +1.8 vs 56.8% average · Premier Draft, Mar 3–Apr 4, 2026 · 17Lands ↗
Mode

How it wins

Play artifact creatures and token makers that maintain a board, then give a machine a decisive combat boost.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Stockman supplies a Robot and buffs an artifact creature at the start of combat. A flying Buzz Bots makes that boost harder to block.
Finish
Play artifact creatures and token makers that maintain a board, then give a machine a decisive combat boost.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    An artifact flyer that replaces itself on death contributes to machines, sneak setup and trading without exhausting your hand.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Stockman supplies a Robot and buffs an artifact creature at the start of combat. A flying Buzz Bots makes that boost harder to block.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Play artifact creatures and token makers that maintain a board, then give a machine a decisive combat boost.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Buzz Bots or Donatello, Way with Machines.

Stockman supplies a Robot and buffs an artifact creature at the start of combat. A flying Buzz Bots makes that boost harder to block.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Stockman buffs artifact creatures, not arbitrary artifacts. A Mutagen can grow Donatello but is not itself a legal creature target.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Buzz Bots or Donatello, Way with Machines is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Stockman buffs artifact creatures, not arbitrary artifacts. A Mutagen can grow Donatello but is not itself a legal creature target.

Playing against this plan

Remove the creature selected for the combat boost before damage, and attack their life total while they invest in expensive engines.

Best commons & uncommons

17Lands ↗ · Mar 3–Apr 4, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Mar 3–Apr 4, 2026 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Stockman supplies a Robot and buffs an artifact creature at the start of combat. A flying Buzz Bots makes that boost harder to block.
  2. Stockman buffs artifact creatures, not arbitrary artifacts. A Mutagen can grow Donatello but is not itself a legal creature target.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →