MagicField guides
WU

Artifact Value

White–Blue (WU)

Use cheap artifacts and functional crew creatures to hold the board, then turn reduced costs and entry-card advantage into a larger aerial offense.

Designed54.4% game win · 34,991 games · -0.5 vs 54.9% average · Premier Draft, Feb 11–Mar 18, 2025 · 17Lands ↗
Mode

How it wins

Use cheap artifacts and functional crew creatures to hold the board, then turn reduced costs and entry-card advantage into a larger aerial offense.

Early
Develop early creatures and the colored mana your hand needs.
Middle
Develop Interface Ace and Spotcycle Scouter before Voyager Quickwelder; later cast a discounted artifact or Voyage Home while retaining creatures able to crew your Vehicles.
Finish
Use cheap artifacts and functional crew creatures to hold the board, then turn reduced costs and entry-card advantage into a larger aerial offense.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Its toughness pays crew and saddle requirements, and its first tap on your turn untaps it. Use that untap to support a second Vehicle or leave a blocker, checking each activation separately.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Develop Interface Ace and Spotcycle Scouter before Voyager Quickwelder; later cast a discounted artifact or Voyage Home while retaining creatures able to crew your Vehicles.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Use cheap artifacts and functional crew creatures to hold the board, then turn reduced costs and entry-card advantage into a larger aerial offense.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Interface Ace or Spotcycle Scouter.

Develop Interface Ace and Spotcycle Scouter before Voyager Quickwelder; later cast a discounted artifact or Voyage Home while retaining creatures able to crew your Vehicles.

Your deck enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before another expensive payoff.

Artifacts that cannot attack on their own are not a complete curve. Keep real creatures and enough untapped crew power before adding another expensive Vehicle.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • Several useful late cards such as Interface Ace and Spotcycle Scouter are stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Artifacts that cannot attack on their own are not a complete curve. Keep real creatures and enough untapped crew power before adding another expensive Vehicle.

Playing against this plan

Remove a necessary crew creature before attackers or answer an artifact that supplies repeated value. Destroying a Vehicle does not undo an entry draw that has already triggered.

Best commons & uncommons

17Lands ↗ · Feb 11–Mar 18, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Feb 11–Mar 18, 2025 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Develop Interface Ace and Spotcycle Scouter before Voyager Quickwelder; later cast a discounted artifact or Voyage Home while retaining creatures able to crew your Vehicles.
  2. Artifacts that cannot attack on their own are not a complete curve. Keep real creatures and enough untapped crew power before adding another expensive Vehicle.

Adapt the plan to your format

One-pickSealed
With one pick at a time, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →