Gremlin Tamer DSK 0215 · uncommon

Gremlin Tamer · {W}{U} · Creature — Human Scout · Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. · Power / toughness: 2/2 · "Do they cause trouble? Sure. But if you're nice to them, the trouble happens to other folks."
- Price
- from $0.231 printing
- Win rate
- 60.0% GIH 50,824 instances · Premier Draft
Sep 24–Oct 28, 2024 · 17Lands - Draft
- ◆ Key pickEach eerie event creates a Gremlin, making cheap enchantments and full Room unlocks useful board development. Deploy the Tamer before those events when safe; one Room can enter now and fully unlock later.
- Job
- Early plays · Payoffs
Game-in-hand win rate, all deck colors. 30,511 wins in 50,824 card-in-hand instances.
45,418 distinct games · 14,453 distinct drafts · games recorded Sep 24–Oct 28, 2024.
17Lands file dated Oct 29, 2024 · 100-instance minimum · 17Lands public data ↗
Each eerie event creates a Gremlin, making cheap enchantments and full Room unlocks useful board development. Deploy the Tamer before those events when safe; one Room can enter now and fully unlock later.
How this changes your picks
Rules-derived- Take it when
- Develop cheap eerie rewards, then cast enchantment creatures and efficient Rooms that add bodies, counters and tempo while keeping attacks moving.
- What to take next
- Play Gremlin Tamer or Optimistic Scavenger before casting Grand Entryway. The Room enters as an enchantment, then its unlock trigger creates a separate Glimmer enchantment creature for another eerie event.
- Wrong pick
- Eerie rewards enchantment entry and fully unlocking a Room, not every partial unlock. Inquisitive Glimmer removes generic costs only, so retain the colored mana for each door.
- Mana & splash
- Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.
Support cards
3Interactions from the card text, not a ranking.



More
- One-pick Draft
- Each eerie event creates a Gremlin, making cheap enchantments and full Room unlocks useful board development. Deploy the Tamer before those events when safe; one Room can enter now and fully unlock later.
- Sealed vs Draft
- Each eerie event creates a Gremlin, making cheap enchantments and full Room unlocks useful board development. Deploy the Tamer before those events when safe; one Room can enter now and fully unlock later.
Draft data
+5.6 pp vs 54.5% average · 50,824 instances
Premier Draft · Sep 24–Oct 28, 2024 · average from 1,011,949 games
#28 of 261 nonland cards by win rate · last seen around pick 3.3 on average (72,151 packs).
6 of 34 multicolor cards · 3 of 20 multicolor uncommon cards.
23,907.1 matches
Pick and maindeck observations: Sep 24–Oct 28, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.
○ Opening hand 62.1% · 20,548 instances
● Drawn later 58.6% · 30,276 instances
In hand 60.0% · 50,824 instances
Unseen in deck 54.1% · 66,019 instances
+6.0 percentage points when drawn
Compared with multicolor cards
Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.
Best decks for it
no-splash decks only · card-level in-hand rates · 100 minimum
Eerie Tempo WU62.3%31,089 instancesEach tick is this card’s all-decks rate (60.0% · 50,824 instances). A high card rate does not prove that splashing it will improve your deck.
Best with
Adjusted associations, ranked by confidence.
Surgical Suite // Hospital Room+5.7 pp19,015 games with both in the deck · 4,110 both drawnBottomless Pool // Locker Room+4.2 pp23,645 games with both in the deck · 5,546 both drawnMeat Locker // Drowned Diner+3.2 pp45,428 games with both in the deck · 11,747 both drawnHow to read this
Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.
At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.
Where it sits in the set
Above 90% of 261 nonland cards with 100+ instances, in win-rate order.
17Lands public datasets ↗ · CC BY 4.0 ↗ · Sep 24–Oct 28, 2024
Pick a printing for its prices and pull odds.
| Finish | Found in | Price |
|---|---|---|
| Nonfoil | Play Booster · MTGO Redemption | $0.23 |
| Foil | Collector Booster · collector-sample · Play Booster | $0.30 |
Foil in a Collector Booster · Modeled · About 1 in 27 packs (3.70%) · 36.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
Foil in a collector-sample · Modeled · About 1 in 100 packs (1.00%) · MTGJSON model Oct 25, 2026 · How it’s modeled →
How to pull it
Official rates for the whole category, not this card.
| Booster | Slot | Per pack | Category |
|---|---|---|---|
| Collector Booster | Traditional foil uncommons | 100% per position | Traditional foil uncommons |
| Collector Booster Sample Pack | Foil uncommon | 100% | Foil uncommon |
Wizards · Collecting Duskmourn: House of Horror ↗ · Oct 29, 2026
Details & sources
- Legal in
- Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
- Illustration
- Billy Christian, DSK 215 · Scryfall ↗
- More like this
- Eerie Tempo cards → · Regular printing printings →
- Sources
- Wizards · Duskmourn: House of Horror release notes · Oct 19, 2026
Wizards · Collecting Duskmourn: House of Horror · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗
