MagicField guides
WU

Teamwork

White–Blue (WU)

Build enough creatures to improve teamwork spells, then keep pressure through flyers and efficient exchanges.

Designed61.1% game win · 13,498 games · +4.3 vs 56.8% average · Pick-Two Draft, Jun 23–Jul 24, 2026 · 17Lands ↗
Mode

How it wins

Build enough creatures to improve teamwork spells, then keep pressure through flyers and efficient exchanges.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Play the Drone before a teamwork turn. Its two bodies can help pay the power requirement while the flyer threatens later attacks.
Finish
Build enough creatures to improve teamwork spells, then keep pressure through flyers and efficient exchanges.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Teamwork turns this one-drop into both a larger creature and a card. Keep cheap teamwork spells and enough power to pay their costs.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Play the Drone before a teamwork turn. Its two bodies can help pay the power requirement while the flyer threatens later attacks.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Build enough creatures to improve teamwork spells, then keep pressure through flyers and efficient exchanges.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Agent Maria Hill or Helicarrier Strike.

Play the Drone before a teamwork turn. Its two bodies can help pay the power requirement while the flyer threatens later attacks.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

Count actual available power. Tapping your entire board during your turn can expose you to a damaging return attack.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Agent Maria Hill or Helicarrier Strike is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

Count actual available power. Tapping your entire board during your turn can expose you to a damaging return attack.

Playing against this plan

Remove the small creature that completes the teamwork requirement when you can act before costs are paid; once they cast the spell, that payment is already made.

Best commons & uncommons

17Lands ↗ · Jun 23–Jul 24, 2026 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Pick-Two Draft ↗ · Jun 23–Jul 24, 2026 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Play the Drone before a teamwork turn. Its two bodies can help pay the power requirement while the flyer threatens later attacks.
  2. Count actual available power. Tapping your entire board during your turn can expose you to a damaging return attack.

Adapt the plan to your format

Pick-TwoOne-pickSealed
When Captain America, Living Legend is already in your pool, pair useful support such as Agent Maria Hill with the early play or answer your deck still lacks. Two rewards alone do not supply the support.With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →