WU

Flying

White–Blue (WU)

Flying

Designed57.7% game win · 47,408 games · +1.7 vs 56.0% average · Premier Draft, Nov 18–Dec 31, 2025 · 17Lands ↗
Mode

How it wins

Attack over ground blockers with flying creatures. Develop small Allies first, then use Air Nomad Legacy or a timely airbend to turn those creatures into a clock.

Early
Develop mana and a useful creature; avoid spending a turn on a reward with no support.
Middle
Remove a blocker for a turn while your flyers keep attacking. A Clue or an Ally can help pay waterbend later.
Finish
Attack over ground blockers with flying creatures. Develop small Allies first, then use Air Nomad Legacy or a timely airbend to turn those creatures into a clock.

What it needs

Stay open early. Move toward this pair when you receive useful cards for both colors and the support described below.

Four checks while you draft

  1. 1
    Start playing early

    Can I add a creature or useful answer by turn two?

    Falling behind makes your later synergies harder to use.

  2. 2
    Flying creatures before the anthem

    Does this card supply a missing piece of this plan?

    Remove a blocker for a turn while your flyers keep attacking. A Clue or an Ally can help pay waterbend later.

  3. 3
    A way to win

    Can my deck finish without drawing its single best card?

    Attack over ground blockers with flying creatures. Develop small Allies first, then use Air Nomad Legacy or a timely airbend to turn those creatures into a clock.

  4. 4
    An answer

    Can I stop a large threat or an opposing engine?

    Keep removal for a card your creatures cannot handle.

Choose the missing job before another reward that needs it.

What to take next

You already have Air Nomad Legacy but lack support.

Prioritize First-Time Flyer or Messenger Hawk.

Flying creatures before the anthem. An anthem with one flyer is less useful than another creature.

You have Airbending Lesson and can use the interaction.

Consider First-Time Flyer for the next useful piece.

Remove a blocker for a turn while your flyers keep attacking. A Clue or an Ally can help pay waterbend later.

The support is missing

Keep broadly useful creatures and answers; if the special reward is missing, build a complete deck before chasing it.

Signals to watch
  • Seeing several of First-Time Flyer, Water Tribe Rallier, Messenger Hawk arrive after your opening picks is more meaningful than one isolated gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Check the support

An anthem with one flyer is less useful than another creature.

Against this deck

Keep blockers with flying or reach, and kill the anthem only if that changes combat. Race carefully: a Clue can help activate a waterbend ability after blockers are declared.

Best commons & uncommons

17Lands ↗ · Nov 18–Dec 31, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Nov 18–Dec 31, 2025 · 100-instance minimum

Cards for this pair

Worked turns

2 examples

Examples apply the printed rules; judge the board, costs and timing.

Put the pieces together

  1. Remove a blocker for a turn while your flyers keep attacking. A Clue or an Ally can help pay waterbend later.
  2. An anthem with one flyer is less useful than another creature.

Playing against this plan

  1. Keep blockers with flying or reach, and kill the anthem only if that changes combat. Race carefully: a Clue can help activate a waterbend ability after blockers are declared.

Adapt the plan to your format

One-pickSealed
Normal one-pick draft: pick one card, pass the pack, and reassess which colors are arriving. Arena statistics are useful evidence, not the exact odds at your home table.Use the cards you actually opened. If the support is missing, favor a complete curve and answers over forcing this theme.
Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildLearn deck building →