MagicField guides
WU

Artifacts

White–Blue (WU)

Use Equipment and other artifacts that also affect the board, then reward their entries with a growing attacker and evasive pressure.

Designed56.9% game win · 62,273 games · +1.2 vs 55.7% average · Premier Draft, Jun 10–Jul 14, 2025 · 17Lands ↗
Mode

How it wins

Use Equipment and other artifacts that also affect the board, then reward their entries with a growing attacker and evasive pressure.

Early
Develop an early creature and the colored mana your hand needs.
Middle
Play Tidus before Paladin’s Arms when the curve allows. The Equipment gives Tidus one counter and makes a nonartifact Hero; later Tidus can tap a blocker when attacking.
Finish
Use Equipment and other artifacts that also affect the board, then reward their entries with a growing attacker and evasive pressure.

What it needs

Commit when repeated useful cards and enough support make a complete deck in these colors.

Four checks while you draft

  1. 1
    A functional opening

    Can I affect the board before the payoff?

    Job select supplies a Hero and equips it. The Hero is a creature, not an artifact; Tidus sees the Equipment’s entry only. Moving the Equipment later makes no new Hero.

  2. 2
    The cards that make it work

    Do my actual cards enable this plan?

    Play Tidus before Paladin’s Arms when the curve allows. The Equipment gives Tidus one counter and makes a nonartifact Hero; later Tidus can tap a blocker when attacking.

  3. 3
    Interaction and a finish

    Can I stop their strongest play and finish a stalled game?

    Use Equipment and other artifacts that also affect the board, then reward their entries with a growing attacker and evasive pressure.

Choose the missing job before another reward that needs it.

What to take next

The key card is present but its support is thin.

Prioritize useful support such as Paladin's Arms or Gaelicat.

Play Tidus before Paladin’s Arms when the curve allows. The Equipment gives Tidus one counter and makes a nonartifact Hero; later Tidus can tap a blocker when attacking.

Your deck already enables the plan but is losing the early turns.

Take a castable early creature or efficient answer before a second expensive payoff.

A job-select Hero is not a second artifact. Count actual artifacts for Gaelicat and keep enough creatures to survive while spending four mana on Auracite.

The support is missing

Favor independently useful creatures and interaction if the narrow support does not arrive.

Signals to watch
  • More than one late card such as Paladin's Arms or Gaelicat is stronger evidence than one gold card.

Repeated useful cards are clues, not proof that the colors are open.

Don’t
Avoid the setup mistake

A job-select Hero is not a second artifact. Count actual artifacts for Gaelicat and keep enough creatures to survive while spending four mana on Auracite.

Playing against this plan

Remove Tidus before later artifacts grow it. Destroy Auracite only when returning its exiled permanent helps you, and respect Equipment remaining after the Hero dies.

Best commons & uncommons

17Lands ↗ · Jun 10–Jul 14, 2025 · at least 100 card-in-hand instances in this pair’s no-splash decks. Choose the job your deck needs first.

Bombs in these colors

17Lands Premier Draft ↗ · Jun 10–Jul 14, 2025 · 100-instance minimum

Cards for this pair

Worked turns

1 examples

Examples apply the printed rules; judge the board, costs and timing.

Use the interaction

  1. Play Tidus before Paladin’s Arms when the curve allows. The Equipment gives Tidus one counter and makes a nonartifact Hero; later Tidus can tap a blocker when attacking.
  2. A job-select Hero is not a second artifact. Count actual artifacts for Gaelicat and keep enough creatures to survive while spending four mana on Auracite.

Adapt the plan to your format

One-pickSealed
With one pick, fill the missing early play, answer or support card before adding another narrow payoff. The plan must work without drawing its key card.Compare complete builds from the cards you opened. Keep the castable curve and interaction even if the draft theme is only partly supported.

More card pairings

Tidus, Blitzball StarPaladin's ArmsGaelicat
Tidus, Blitzball Star + Paladin's Arms + Gaelicat

Play Tidus before Paladin’s Arms when the curve allows. The Equipment gives Tidus one counter and makes a nonartifact Hero; later Tidus can tap a blocker when attacking.

Rules for every deck →What every two-color deck needs before the plan: early plays, answers, a curve and mana · BuildOpen the workshop →